Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b
(edited by Snowmoon.1758)
Hey everyone,
Actually this idea comes from an old f2p korean MMO that i used to play: Rappelz.
Hear me out ok? While the whole game is a typical korean grinder type MMO, it
had a very interesting system whereby Dungeons in the world can be owned by
Guilds, max of 1 dungeon per guild.
What is the purpose of owning a dungeon then? Well, for every party that enters the dungeon, the guild will take a certain percentage of gold that was dropped. This will then be stored within a Dungeon Stone that can be withdrawn anytime from either the Dungeon Owner Guild’s GL or appointed officers.
At the beginning of every week, there would be a timeframe where any guild can challenge the owner of the dungeon and an event will begin where the attacking guild will “invade” the dungeon and the defenders can take up position within the dungeon itself. Yes there will STILL be the usual trash mobs and bosses, but they will be friendly towards the Defenders while being Hostile to the invaders.
The attackers main objective is to destroy specific dungeon totems and once all are destroyed, the attackers will win. Else if defenders manage to either kill off all attackers or survive till the end of a clock countdown, defenders win.
If the invading guild loses, it will then have maybe a cooldown of 1 week before it is allowed to invade another dungeon again. This is to prevent guilds mass spamming invading of dungeons.
I thought this was a splendid idea as it had a few benefits:
1) Long awaited Guild VS Guild action!!
2) Provide yet another event for guilds to participate in. It would be cool to have guild members rally together to defend or invade dungeons. This means that EVERY WEEK there will be something for guilds to do.
3) Provide a source of income for guild funds.
4) Entice more people to go dungeoning (The guild owning the dungeon could set incentives to the dungeon such as maybe increased Magic Find %? to entice parties to visit that dungeon more? Or other additional ambient buffs?) Right now, no one wanna visit dungeons other then COF, doing this, people may be more enticed to visit other dungeons IF the owning guild sets some nice incentive buffs for dungeon parties.
5) Bragging rights. Do you wanna know who are the best guilds? Own a dungeon then. Don’t own a dungeon? INVADE one then
Disadvantages:
1) Coding will probably be quite complicated, probably needing an overhaul
2) Doesn’t really fit in lorewise
3) Smaller guilds might be affected as they may never have a chance to get in on this action, and alot of their members may just feel like leaving to join a bigger guild.
Anyway its just a thought on how Anet can spice up the dungeons in this game, to provide more fun for both PVP AND PVE enthusiasts.
Just my 2 cents as to how we can go about making dungeons more valuable and prized content Waddya’ll think?
(edited by Snowmoon.1758)
I played Rappelz as well, and this dungeon idea is great. But I think it should be done in a way that the percentage of gold the dominant guild earns wont affect the rewards we have now
I mean, if that lowers the prize from 50 silver to 40 silver, I’d probably stop running dungeons for money (no, I dont speedrun CoF, I prefer other dungeons)
I played Rappelz as well, and this dungeon idea is great. But I think it should be done in a way that the percentage of gold the dominant guild earns wont affect the rewards we have now
I mean, if that lowers the prize from 50 silver to 40 silver, I’d probably stop running dungeons for money (no, I dont speedrun CoF, I prefer other dungeons)
Thanks for your reply.
Yea 50 to 40 is abit much, maybe 50 to 45 or maybe 47.
(edited by Snowmoon.1758)
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