Idea for Orbs

Idea for Orbs

in Suggestions

Posted by: Teerwik.1650

Teerwik.1650

So I am sure the idea of the same Orb benefits being given to the outmanned buff has been posted over and over. I would just like to add the following::

I think all orb buffs need to be changed to instead of benefiting Pow/Prec/Tough/Vit, to benefiting only Condition Damage, and Healing, Condition duration and Boon Duration. Now I know some people will flame that this will only benefit a few classes or builds, but that is because they are not thinking clearly.

Healing? I am willing to put you got at least 1 healing ability on your bar…. There are also talents in most/all classes that give some sort of healing or regeneration.

Condition Damage? Who cares if your build doesn’t excel in condition damage. Every class does have a build for such stat however. Either way, not every orb stat has to benefit you directly. Condition damage is a slow killer, where as pow/prec are fast killers.

Cond duration? See Cond Damage explanation, and also add that every class has ATLEAST 1 condition remover ability that wipes multiple…

Boon Duration? No matter your build, Id bet there is atleast 1 ability in either one of your weapon sets or on your utility/elite bar that adds a boon, so this benefits everyone. There are also many group boon granting abilities in the game. Also remember Boons can be stolen AND stripped.

I think these ideas make for a more balanced experience no matter which side of the field you are on. Having the orbs buffs the main stats like they do now, not ONLY create extremes (like super benefiting burst damage and super benefiting bunkers) but add more negative skill to an already hindered skill environment (zerg to win). If they were changed to buff more of the secondary stats and functions like I mentioned above it is more balanced and does not create any extremes which means fights can be enjoyed with our without the orbs and actually relying on player skill instead of orbs+numbers.

(edited by Teerwik.1650)

Idea for Orbs

in Suggestions

Posted by: Teerwik.1650

Teerwik.1650

anyone have any comment on this

Idea for Orbs

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Posted by: Ajaxx.3157

Ajaxx.3157

Orbs

1=11% MF/Karma/EXP
2=22%
3=33%

Outmaned buff

+33% seige damage.

Done.

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

Idea for Orbs

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Posted by: Bash.7291

Bash.7291

My biggest issue with added healing is with guardians, several abilities run with healing as an added bonus (virtue of resolve, 2 shouts giving regen, mace #2 and the third hit of #1 giving regen/heal, focus #4) I could see them becoming too much of a tank just from self healing. Also, Necro would become even more tanky with extra healing from life steals.

Condition damage would be the same way with boosting better classes than others, Mesmers and Necros would get huge boosts right off the bat. Yes there are “condition” based specs for most classes, but mesmer and necro would easily benefit way more than others.

Condition Duration I dont really have an issue with. It would cause more people to run with condition clearing skills which isnt a bad thing.

Boon Duration is the same, however I do see a a slight issue with that due to guardians again just because they can drop so many boons its not funny.

I honestly think the best way to deal with the orb situation is just to cut it down. Make it so only the orb in your borderlands gives you the buff. And taking away the other team’s takes away the buff for them, but doesn’t stack onto yours. That way the max is only a 5% buff, but taking an enemy’s orb still has a point.

Living Dead Girl ~ Necro
[Rev]

Idea for Orbs

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Orbs should simply be changed to be worth more points. By themselves not as valuable as a castle, but each one perhaps 1/3rd the value of a castle.

Outmanned buff should be useful. As it is, it’s completely useless except for letting you know you are greatly outnumbered. The buff should be to vitality, toughness and healing power.

Idea for Orbs

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Posted by: Teerwik.1650

Teerwik.1650

what if they cut the orb bonuses in half but just had them buff everything I stated in the OP included with current buffs. You have to admit the current stats they buff are pigeon holeing people even more into the extreme spectrums (Burst vs Bunker) I consider condition to be the middle ground there because no matter what it kills you really slow compared to burst but yes can be frustrating if your cond remover is on cooldown or you didnt slot one (your own fault) but same can be said if your certain invul was on cooldown when you were backstabbed etc etc etc. Healing wouldnt get to rampant it would just make the healing debuff on poison (and timed interupts) that much more a viable and widespread option