Idea for auto-attack

Idea for auto-attack

in Suggestions

Posted by: Panda.1793

Panda.1793

Do you think anyone at the offices would consider slowly working on ever so slightly editing auto attack.

At the moment for melee classes the auto attack chain can feel really clunky at times. Getting a whole chain off on targets isnt hard what so ever, it just sometimes dosent flow very well, some weapons/professions more than others. Auto-attack in my mind is a handy little hit and there in between weapon skills , kinda like a combo.
Right the point being, lets say for [example] warrior with axe/shield . You do the first 1 or 2 attacks in the chain, then use shield bash, cyclone axe or throw axe you must then restart your chain. Please could we have some sort of extended time limit until the chain resets, not long, maybe a ~1-1.5 seconds at max, but if you switch target it just resets.

It wouldn’t change too much, just feel more satisfying I think.

What does everyone else feel about auto attack? TELL US!

Idea for auto-attack

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Uhhm just wait for your axe skills after finishing your chain? The 3rd attack is the most powerful (except F1 ofc). You don’t have to use everything when the cd is gone but rather find a good timing.

Idea for auto-attack

in Suggestions

Posted by: Pyrasia.9281

Pyrasia.9281

I notice that some classes using skills 2-5 are better than AA. (for more dmg, more conditions, etc etc.) While some classes many of the 2-5 skills are optional, while AA is the dmg dealer.
Like, Necro using Dagger. AA is nice dmg, while 2 is Drain, and 4 is Cripple/Immobile ?
Or Necro using Axe. AA is great for building up Invul, while 2 is nice dmg after you stack awhile.
Wouldn’t work the same.