Idea for healthy endgame
Perma death in Dungeons is a no go.
What they need is to halve the repair cost of the dungeon anvils
I’m not entirely sure if the endgame in GW2 is salvageable to be honest.
The core design choices for not having mutually supporting classes and set in stone weapon skills pretty much made the game’s replayability a non-starter.
No customizable weapons skills make it so that your play styles of a given class are quite finite.
Lack of mutually supporting classes means that there’s no “team spirit”. No, “I have your back if you have mine”. And at the end of the day, MMOs are about the “multiplayer” part.
GW2 is a single player game with other people bumming in.
“team spirit” still can be here . They need to makes change that allow player to play a bit more tactican for adds more visable CPC.
GW2 is a single player game with other people bumming in.
I respectfully disagree. GW2 is only a single player game if you make it one.