Idea for healthy endgame

Idea for healthy endgame

in Suggestions

Posted by: Nero.3654

Nero.3654

I cant compare gw 2 dungons to this instance from gw1 but they can still be work all that we need is
1. Remove dungons weapons buyable for tokens, make it rare drop from end chest.
2. To craft dungons armor add materials req.
3. Ad survivor mode to dungon (no possible resurrection , perma fail) thos make new possibility to rewarding from that mode , maybe only that weapons can drop or make one set of armor or weapon that can be collected only in this mode and one piece from different dungon.

I got more..)
Whats u mates think??

Idea for healthy endgame

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Posted by: ecthelion.6794

ecthelion.6794

Perma death in Dungeons is a no go.

What they need is to halve the repair cost of the dungeon anvils

I’m not entirely sure if the endgame in GW2 is salvageable to be honest.

The core design choices for not having mutually supporting classes and set in stone weapon skills pretty much made the game’s replayability a non-starter.

No customizable weapons skills make it so that your play styles of a given class are quite finite.

Lack of mutually supporting classes means that there’s no “team spirit”. No, “I have your back if you have mine”. And at the end of the day, MMOs are about the “multiplayer” part.

GW2 is a single player game with other people bumming in.

Idea for healthy endgame

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Posted by: Nero.3654

Nero.3654

“team spirit” still can be here . They need to makes change that allow player to play a bit more tactican for adds more visable CPC.

Idea for healthy endgame

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Posted by: Cinder.4865

Cinder.4865

GW2 is a single player game with other people bumming in.

I respectfully disagree. GW2 is only a single player game if you make it one.