Idea for "lack of endgame" in PvE

Idea for "lack of endgame" in PvE

in Suggestions

Posted by: Valento.9852

Valento.9852

Hi there people, and ArenaNet.
I’ve seen many threads about lack of endgame and nothing to fight for, as every item seems to be a buy-once-and-have-it-forever, so to solve lack of things to do PvE-wise once you hit lvl80: add cosmetic progression!

Cosmetic progression means it’s just about looks, one won’t be stronger because they have more or less of this, and here’s how it could be implemented:
- Armor “Empowering” Tokens: You could add recipes made with dungeon tokens that would add very slight PARTICLE EFFECTS to armors. For instance, there could be Headpiece Ghostly Essence, it could take:
-> 1 Ghostly Essence (150 Ascalonian Tears + some dust + other things)
-> 1 Ancient Helm (Light, Heavy, Medium) that could be bought by 50silver+50 AC Tears, or obtained in story mode randomly (30%+ chance?), or something
-> Two other components.

It would make use of dungeon tokens, people would like to revisit abandoned dungeons, costs could be increased (I don’t really mind, just want to have people to play with in old dungeons and new rewards would bring them back, and add a new feel to dungeons).
Recipes could be crafted by the crafting disciplines which have lost their value over the time. Casuals wouldn’t have trouble with this as it’s only cosmetic AND achievable, with DR in place you would control how many AC Tears people would be able to obtain so there wouldn’t be a rush. It is a vertical progression, but for looks, the current skin system actually works because it’s horizontal, if someone wants to add particle effects to their already obtained dungeon gear they would have to work a bit more for it. Particle effects could be small but well designed to make the armor not look like a carnival custome (not ponies popping out of the armor), but into the dungeon’s theme (i.e. ghostly effects for AC armor, fire/lava effects for CoF, etc).
Of course, ghostly effects would be tied with AC armor only, it would be weird to have ghostly essence flowing in a fire armor, I imagine AC particle effects like when you turn into ghost in explorable mode path 3 (Tzark’s path).

Now, I know this has an almost inexistant chance of happening, but the idea could be extended to other things they want. This one connects many things left behind in the current game, the devs could set a relation between armor effects with open world too, if they so desire.

PS.: Sorry for my english, I suck at explaining things.

Attempts at ele specs:
Shaman
Conjurer