This idea popped to my mind while reading gw2 reddit and I noticed this thread
Anyway to the point: I think one of the major lackluster things that GW2 suffers from is how the Meta events function, they are simply farm fests in hopes of lucking out and getting a precursor.
What meta events were originally prescribed was something like this: “Meta events are dynamic events on big scale that potentially affect whole zone”. Well currently the only effect on the zone is increased lag really.
The change I came up with potentially solves 2 big problems in the game: Lack of feel to meta events and lack of things to do after level 80. In other words this could even bring people who were looking for endgame content (back) to the game.
Explanation:
Make meta events punishing: If people do not participate in the said event, every waypoint in area locks down and/or area becomes increasingly hostile. Remove Champion lootbags from the area until the meta event has been cleared to prevent people abusing increased champion and veteran spawns. At the end of the event give out a reward similar to current Scarlet Invasions, nothing inbetween to keep peoples sights at the end of the event instead of constantly spawning champions.
Since atleast one of the areas where meta event happens will cover area that has a reputation of being hotspot for farming champion lootbags, it would provide a reason for them to take part in these events too over simply continuing their farm.
As for how often it should happen, I personally think only once or twice a week for a single event would be golden. This way its not too often and even if people miss one they still have chance to take part on the other, also they wouldnt happen too rarely this way if every event would semi-rotate (ideally there would be 2 meta events over the course of a day).
As for how the events should execute with this change, lets take shatterer as an example: Shatterer flies over area few times over 20 minutes and each time crystallizes a waypoint. After the 20 minutes has passed the crystallizations spawn minions that need to be defeated in order to open up the waypoint, and all waypoints need to be opened up before shatterer lands to be defeated. Every 3-5 minutes after the 20 minute mark shatterer crystallizes a new waypoint as long as atleast one waypoint still remains crystallized. Every waypoint counts as a group event designed to be taken down with 5 or so people.
To complete the entire meta event quickly it would require only roughly 30 or so people co-operating.
Once shatterer lands he will no longer crystallize waypoints.
The event would take roughly 40 minutes to complete if the every waypoint in the area is crystallized, and about 20 minutes if people start preparing the moment first waypoint is blocked. This way it the events would execute comfortably and would provide the “endgame content” for people who are looking for any.
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TL;DR: Change meta events to actually affect whole area, block waypoints until cleared and disable champion lootbags for the duration to add incentive to do the event.
(edited by Ichihaifu.7941)

