Idea on how to limit bots

Idea on how to limit bots

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Posted by: Jeahanne.5209

Jeahanne.5209

I’m not sure how well this would work in this game, but something used in another game struck me as a possible idea that could work here. Bots only do one of two things, gather, or kill stuff, or both. There was an item in another game that I played that had an interesting way of letting players help handle it. They called it a “Quiz Bomb”. It was basically a ridiculously cheap “bomb” item that players could purchase from nearly any shop and could be used on anyone that was gathering or mob killing. When used it would immediately interrupt the action of the character it was used on and open the equivalent of a captcha window on that person’s screen. That person then had something like 10 or 15 seconds to correctly type the captcha. If they didn’t, the character would be made immobile for an hour. Relogging would not remove the immobilization either. They also had a cooldown on the item to keep people from spamming it, but honestly I think that was more of a hindrance than a use.

Now, it wasn’t well done in the game that used it (the company that runs said game is notorious for these great ideas but half arsed executions), and bots quickly found away around it, but the idea is still valid. If players could “buy” a cheap item (or even a 0gem item like the hats off of the Cash Shop) that worked in a similar manner to the quiz bombs, we could not only be helping Anet by reporting bots, but be actively hindering them as well, while doing minimal damage to real players who are out there farming (like me). I’m not sure how you could implement it in a manner that the bots could not easily find a way around, and I don’t know, I’m not entirely sure how well it would work or even how easy it would be to implement because I know nothing about programming. However, I still thought that the idea might brook some thought and Anet could take it maybe make something out of it. Anyway, I hope I helped.

Idea on how to limit bots

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Posted by: Haishao.6851

Haishao.6851

I find this pretty bad actually. It would be so abused.

Idea on how to limit bots

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Posted by: entropy.8647

entropy.8647

This sounds like a terrible idea. Yes, it would temporarily stop a bot but definitely not a long term solution to the problem. Plus, it would be a new way to troll on idle players.

Idea on how to limit bots

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Posted by: Fishbait.6723

Fishbait.6723

No Captchas, ever, not in a billion Tyrian years!
I hate those kitten things!!!!!

Another idea though.

I went to some waypoint earlier & 3 bots were firing at some mobs nearby.
These mobs were invulnerable, therefore they were stood there firing all the time rather then gathering mats etc & messing up the TP.

Just stick some near each area & could come in handy.

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

Idea on how to limit bots

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Posted by: The LZ.7891

The LZ.7891

How about ArenaNet designs bots that look like Chuck Norris.
These bots will venture forth out into Tyria, like everyone does.
Equipped with casual and appropriate Tyrian clothing and some
appropriate-not-too-annoying voice over, these bots go hunt down
other malicious bots. They do this by going to places where people have
reported botting and otherwise roam freely the realm of Tyria. Beyond
casual ware, they’ll naturally have built-in behavioral scanning, which
uses data received by GW2 servers to see if extensive repetitive actions
are being executed over a very large amount of time and seek out these
places by themselves. Further, so as to not clutter Tyria and potentially
ruin immersion, they will be stealthed too and only appear once they’ve
found another malicious bot. Then they initiate their one-of-a-kind voice
over and smite the bot(s) so hard they get a permanent ban. Their mission
will invariably be arduous, but Chuck Norris can handle it and with their effort,
they will perhaps slowly liberate Tyria from this kitten botting nightmare.

P.S. Should these bots of the free world come into contact with a specimen that isn’t easily identified as to being a bot or not, they will send an automatic message to whoever is in charge, detailing the exact time, date, location and name of the supposed bot.

Oh and no captchas.

(edited by The LZ.7891)

Idea on how to limit bots

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Posted by: Brewergamer.8357

Brewergamer.8357

So.. let’s say I went afk for 2 minutes to get something to eat, I come back and my character is immobile, do you think that is justified?

Idea on how to limit bots

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Posted by: Haishao.6851

Haishao.6851

The best thing they could have done would have been to stick to their idea that movement is important and you cannot just stand there and kill things because it would get you killed.

Currently you can just stand in 1 spot and kill whatever. If monster killed us in only a few hits, then bot would die quickly and it wouldn’t be profitable for them.

Even in Orr, you can just stand still and kill. If hp get too low, you use your heal and your good to go until it recharges. If you’re a ranger it’s even easier since you have you pet taking some of the damage you would.