Idea to improve builds

Idea to improve builds

in Suggestions

Posted by: Neyman.1469

Neyman.1469

One of the problems of this game is people usually start playing, get a build and never touch it again, focusing on a single role because is completely annoying go to the NPC at the city and pay for a trait change. The other problem is that the gear you get is focused on an specific build like the traits so if you want to change your role you also need gear for the new traits, that means you must have another armor, another weapon set and another accesory set, for each role you want you need a whole bag of your inventory just for your gear. So, how to solve this?

The idea is create a trait preset system that save your traits for damage, support, control, defense or even farming, and each time one player change this preset, the armor stats will change acording to the new preset chosen: For example if I change my “Berserker” gear and traits to support, more focused on healing, here the berserker stats of my gear can change to “cleric”, so the build will change the traits and also your stats making easy to the player play diferent roles in the game without all the extra gear needed for that, all the extra bags and without the city travel for a trait change.

The way to control the times you can change your roles can be limited diferent ways. Can be just a change everytime you’re not in combat or have a time limit like 5-10 mins.

Probably the most complicated thing here are the runes, orbs, and other stuff to improve your gear, cause if you change one thing maybe you need to change this one too, or maybe not.

Idea to improve builds

in Suggestions

Posted by: Colonel Kernel.7506

Colonel Kernel.7506

Suggested something similar here.

Some of the ideas I got from this thread.

Sorry, the links all go to the end of the threads. Scroll up for the full ideas.