I have been running with both a Necromancer and a Mesmer lately, and in both cases, I have been working with condition builds. While conditions are quite powerful, they do have a few kinks that are frustrating to deal with.
- Structures ruin your day.
-Stacks capping out.
Regarding structures, while them being immune to conditions is perfectly logical (with burning as a notable exception), it does make dealing with them as anything but direct damage a colossal time sink. While I admit that direct damage is similarly hampered by this (since structures are immune to critical damage), I find that I can barely touch structures at all as a Condition spec.
It would be wonderful if ArenaNet would reconsider making structures at least slightly more vulnerable to conditions, since it slows the content to a snail’s pace when you have to stand and wail at some random gun turret/egg/whatever for two minutes before being able to break it.
Regarding condition stacks. This suggestion applies mostly to bleeding, though it can sensibly apply to any condition. Briefly, it’s only possible for a mob to have one application of a condition on it. If there’s five Elementalists lighting something on fire, only the strongest burn (no pun intended) takes effect. With Bleeding and Vulnerability, it’s slightly different, from what I understand, since every Bleed goes into the same stack to a maximum of 25.
Regardless, my suggestion is that every character be given a seperate stack of conditions. So in the previous example with 5 elementalists, each elementalist would apply his own Burn, and each burn would take effect seperately. Likewise, if for instance there’s five Necromancers inflicting 3 stacks of bleeding each, the mob would recieve 5 stacks of 3xbleeds, not a single stack of 15xbleeds. This would be particularly useful in large world-boss encounters where Condition specs become useless when there’s more than 2-3 of them, since Bleeding/Vulnerability simply caps out at 25 stacks.
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