Ideas for new Crafting Professions

Ideas for new Crafting Professions

in Suggestions

Posted by: Theftwind.8976

Theftwind.8976

So I was thinking over what possible new craft professions they could put into the game. Here are three.
Apothecary: Makes of course potions and buffs that are different then what a chef could make. Such as a heal potion that you could use when that boss has only a tick of life left but you are down on your back fighting to survive. Use of these potions would of course have a cool down

Cartographer: Maps each area they explore in great detail. These maps if purchased would grant a person a speed boost in the area it is designated for.

Farmer: provides raw materials for Chefs and Apothecaries. However this would entail adding special plots for farming or even an instance that a farmer could enter to grow crops. Seeds would be special drops from collecting plants in the wild.

Theftwind (HoD)

Ideas for new Crafting Professions

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Sorry but all of these don’t provide enough depth for crafting professions.
The big issue with the Apothecary is that healing potions won’t ever be in game. I think from memory they had considered them initially but thankfully they ditched them. healing potions ruin games. Combat should be about working with the skills you have and the people around you to make sure you don’t die – not being able to drink healing potions and having hotbars all over the screen.

Cartographer doesn’t offer you enough things to craft. All professions have access to self speed-boosts which makes speed boost items relatively useless – buffs are also something that is covered by the cooking profession.

Farming is something you find in a sandbox game, not a theme park. Also you can’t have a crafting profession that relies on other professions because it becomes problematic. All crafting professions need to create items that directly benefit the player and don’t have functions already found in existing professions.