Well, I know there was a lot of replies to the new gemstore armor and so yesterday I decided to doodle what new concepts could be done for the armor. This was before the [light?] armor was pulled. It’s probably not the prettiest bunch of drawings out there, and I really don’t have any ideas for the heavy armor, but I digress.
I tried to keep the same feel the armor has now and Anet’s recent post about pulling the armor seems to indicate they wanted a similar feeling armor to those we’ve already seen, but still unique.
Female version: http://i.imgur.com/5VrIqZ7.jpg
Male version: http://i.imgur.com/qCz1xH9.jpg
(Was a bit lazy on the male, because everything that isn’t shirt/pants is pretty similar to females)
(Starting with light, which is on the left.) So, like I mentioned I tried to keep a design that’s still close to T3, but a bit more with the flame theme. The helmet is a metal band, maybe an intricate design, that wraps around the head. Instead of just a couple flaming gems here and there, perhaps instead it could be a cluster of molten rocks, which pulse with magma on one side of the face.
The female chestpiece lost a little of the skin it shows, with a bandeau that just goes straight across the chest. It also instead has a jacket kind of piece, which would be where the flame effects are. The bottom is lined with another metal band.
The shoulders are instead a cluster of molten rock, with metal, still pretty similar to the t3 shoulders. The gloves would be similar to their t3 counterparts, still keeping a metal design, but with molten clusters making up part of the “glove.”
The skirt/pants part would possibly show a bit more skin, given the flame designs for the cloth instead. (Maybe some short shorts underneath). The sides would have molten rock, keeping with the theme of course.
For the male counterpart, it would still be a sleeveless top like the t3, with a molten rock design in the center, metal framing. The “skirt” would have pants underneath.
For the medium, I went with something less… trenchcoaty… just a leather top with the molten metal/belts around the waist, just like the armor currently has. The chestpiece is what determines whether or not the belt is there — an imp sort of design for the buckle and metal on the sides, with tattered cloth underneath. The chestpiece also determines whether the cut off sleeves are there.
Instead of just having a skull on the skull on the shoulderpiece, I made an imp/demon crouched on one side, the other shoulder would be metal.
There’s nothing I really changed on the gloves, they’re still covered with a bit of metal and have the molten claws. The same goes for the pants, with the exception of an added pouch, to take the place of the trench coat pouches.
The boots have metal by the knees, and little imp/demon faces at the toes.
As for the mask, I had a couple ideas. It would keep a mask of sorts, the mask covering the face at an angle. Over the mask would be a demon/imp designed metal mask (many masks…). I had started with a full mask, melted and cracking on one side, showing off the eye more. I also made one which is at the bottom, which is just part of the mask, again melting at the side where it’s broken.
The male counterpart is also a bit more revealing with a tank top of sorts instead. There’s still belts/metal running every direction of the top and meeting in the middle at a piece of metal.
I think that pretty much covers it, but yeah, I just felt like doodling some ideas.