Ideas to fix the ghost cities problem

Ideas to fix the ghost cities problem

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Posted by: Darkever.9732

Darkever.9732

The Problem

Have you been to one of the five starting cities lately? If you have, one thing probably struck you attention: the five starting cities are empty!
Excluding for the usual NPCs, the only place where it’s possible to see people is near Storage and Trading Post, and even there it’s not so common. The sense of walking around these huge beautiful place, that took hours and hours of design and development, and meeting no one is quite discomforting. They often look like huge ghost towns rather than actual capital cities. Which is a shame because, in my opinion, they are much better that LA in many ways, both in style and practical utilities positions (Storage/Trade Post/Merchants/Crafting).
Why this happens? Because everyone is in LA, of course! ANet wanted to make it the gathering point for all races, and they did it… all too well! Everyone who uses the Heart of the Mists “trick” to not paying waypoints ends here, LFG for dungeons happen here, special events like Halloween happened here and will happen here in the future, there are 3 jumping puzzles in LA and none in the others… and so on.

The Solution

Now the question is: what can be done to drive people from LA to the other five beautiful cities less empty? Here’s some ideas:

- Free travel to any major city: right now people use the Heart of the Mist “trick” to avoid paying waypoint fees (check this thread about it: https://forum-en.gw2archive.eu/forum/game/suggestions/Free-travel-to-major-cities/first), and inevitably end up in LA. Most just stay there, not wanting to wait for another loading screen, even when they’d like to do what they have to do in other cities (I always craft in the Grove, and I’d always use the Divinity’s Reach Storage if I hadn’t to go through another portal for that).
- A LFG interface system interconnected between all cities: how many people are standing in LA just to search for dungeon groups? Being able to do in from any major city, with an graphic interface, would be amazing. And would also resolve 90% of chat spamming, message suppression, and stuff like that.
- Jumping puzzles in all cities: I know many peoples that enjoy jumping puzzles so much, that they often repeat the ones in LA daily. Adding them into other racial cities, with rewards at the end, would surely intensify players presence.
- Special activities and mini-games: activate that Polymock portal!!! Except for keg brawl in Hoelbrak, other cities have nothing of that sort of activities. Add Polymock, and I will spend the next month there! Give rewards for wins to incentivate players in trying them, and make them various: for example, if keg brawl is action-oriented, Polymock should be more about strategy. Other possibilities to keep variety are jumping puzzle races in Mario Kart style in the Grove, golem battles in Rata Sum (Polymock first pls ), and who knows what else!
- Wandering merchants: put some special merchants around cities that move around every patch, much like orichalcum node. They should be non-charted on map to be harder to find, and could sell items at discounted prices, karma prices, or even have in stock special items hard to find anywhere else (make sure to make each character/account able to buy only 1-of them every time).

These are just some ideas, but I bet the community has many more!
(I will update this OP with other good ideas… that I’m sure will come up!)

(edited by Darkever.9732)

Ideas to fix the ghost cities problem

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Posted by: Ari.4023

Ari.4023

I like all these ideas. +1

Make it happen Anet! Please

Priority number one: Free travel to any major city.

Ideas to fix the ghost cities problem

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

The idea itself is not bad , but it is unnecessary.

Thus , while i agree they should one day do something in order to use the other cities , for now they should be fixing the tons of bugs the game got.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

Ideas to fix the ghost cities problem

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Posted by: Nageth.5648

Nageth.5648

I doubt anyone is saying this should be their number 1 priority. It is, nevertheless, a problem and it would be nice if we weren’t forced to abandon the racial cities (and it would be nice if they did something with the home instances since they really dropped the ball on what they were hoping to make them into).

Ideas to fix the ghost cities problem

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Posted by: NinjaEd.3946

NinjaEd.3946

I agree with OP +1. Like Nageth said, this wouldnt be on their top priority list, but it is something people notice that was kinda left behind. Once people hit LA, its pointless to go anywhere else (Except Divinity’s Reach, their bank and TP are right next to each other and is super conveinient) but people lfg in LA, craft in LA, talk non-sense in LA, and not to mention all events seem to happen in LA. Halloween was LA only, upcoming is an Event starting in LA. No other city gets the love ; ;. Games, random merchants and a puzzel would help bring little life to them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ideas to fix the ghost cities problem

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Posted by: Oroborous.2694

Oroborous.2694

I like the ideas here.

Why let the Norn have all the fun with their keg games? Here’s a few ideas I have for other games:

Asura; we already know that they like to watch golems fight, so why not let us fight our golems in the golem arena? One possible approach is to build a golem with different parts, and then send it off to fight, either directly controlled, or possibly with programmed moves like Robo Rally

Charr; I’m picturing either flat out rugby, or something like lacrosse, but with grenade launchers.

Humans;… nothing pops to mind, but I’m sure someone has ideas.

Sylvari: a racing game, either team or single, across platforms, where you can trip, shove, etc. your opponents.

Ideas to fix the ghost cities problem

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Posted by: Nageth.5648

Nageth.5648

I already suggested Sylvari get a tennis court since the females are so vocal.

Ideas to fix the ghost cities problem

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Posted by: Darkever.9732

Darkever.9732

Asura; we already know that they like to watch golems fight, so why not let us fight our golems in the golem arena? One possible approach is to build a golem with different parts, and then send it off to fight, either directly controlled, or possibly with programmed moves like Robo Rally

Sylvari: a racing game, either team or single, across platforms, where you can trip, shove, etc. your opponents.

Liked those ideas, added to the first post

I realize there are issues with more priority than refilling the cities, like addressing bugs, balancing PvP, and a lot of other stuff (and still ANet is working on new contents… well), but I think the first two points are quite critical: free travel to any major city has zero implementation time, and a LFG interface system interconnected between all cities is critical to put people together… in a social game like this, I am surprised it still hasn’t been implemented, forcing people to resort to old-style map shouts.

Ideas to fix the ghost cities problem

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Posted by: robinsiebler.3801

robinsiebler.3801

Actually, I rarely leave DR and it is always full of people. The only place I have been that is consistently empty is Rata Sum, which is sad because it has so much potential.

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Ideas to fix the ghost cities problem

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Posted by: Louveepine.7630

Louveepine.7630

The events of cities will be good too, like mini games, or stolen plans to the asuras, steals bag or in bources’re human … etc.

Small things that would make a little more interresting!

# Asura because I’m worth it!