2015-2016
Fort Aspenwood
If you’re hell bent on RNG as the only way to introduce content, please do it in a fashion similar to Guild Wars 1….
How Guild Wars 1 did it:
Example:
Halloween
Trick-o-Treat bags would fall from monsters at a decent drop rate, I’d estimate maybe 35-45% per kill. I was averaging maybe 1 bag every 3-4 kills or so, not to bad really. You would then open the bags and stuff would fall out. Most of it would be useless trivial crap but you still had a decent chance of getting something fun or cool.
The current system:
Karka Event
Consortium Crate, drop rate has to be below 5% the best of luck i’ve seen from anyone was 5 chests in 3 hours. I believe he said his MF was around 450~.
The chests have an extremely low chance of granting a ticket which is used for obtaining a weapon skin that is account bount you cant even sell it.
I Understand that Anet need to make cash, that’s all good and fine and fun and all. But why not mix the two systems into a nice little balanced harmony?
Something Like:
1 Crate : 100 Gems
10 Crates: 950 Gems
25 Crates: 1800 Gems
Adjust the drop rate from monsters to be on par with Powerful Bloods if not may 5-10% better.
If you do it that way, yes the RNG factor will still be there but it will at least alleviate some of the brutal kitten the players are feeling.
They won’t It’s not changed since launch so I wouldn’t hold my breath.
There’s just so many things wrong with the rewards system in this title there’s exactly 0 reward from just playing. Sad really. I was all excited about this title last year and now I’m too disgusted to login especially with this recent patch.
Your idea has merit tho.
They won’t It’s not changed since launch so I wouldn’t hold my breath.
If anything, they’ve only increased the rate at which they add more items via rng.
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