Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
Ignore neutral mobs when tabbing thru targets
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
I would like to add onto this idea.. PLEASE make it so that bouncing attacks (i.e. Chain Lightning) don’t go for neutral targets, either. I’ve pulled so many accidental deer and such when trying to fight people in WvW.. and it definitely helped me lose the fight. =/
And for people who WANT tab to target neutrals and have multi target attacks hit them so that they can get those wonderful fine crafting materials that they drop all the easier….
The Lost Shores should have stayed lost.
This would be extremely helpful when trying to rally after being downed.
To add to this: possibly be able to make tab to lowest health target be the primary function whilst downed.
And for people who WANT tab to target neutrals and have multi target attacks hit them so that they can get those wonderful fine crafting materials that they drop all the easier….
Then like I said, at least have it prioritize red-named hostiles over the yellows, so we can kill what’s trying to kill US first, THEN let it target neutrals. Sorry, but in the heat of battle, targeting acuity comes before crafting materials every time.
Also like Aliette’s idea- bouncing shots have tipped odds against me on several occasions. In fact, several good ideas here. Keep up the good input!
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
(edited by DJZephyr.4921)
And for people who WANT tab to target neutrals and have multi target attacks hit them so that they can get those wonderful fine crafting materials that they drop all the easier….
Then like I said, at least have it prioritize red-named hostiles over the yellows, so we can kill what’s trying to kill US first, THEN let it target neutrals. Sorry, but in the heat of battle, targeting acuity comes before crafting materials every time.
Also like Aliette’s idea- bouncing shots have tipped odds against me on several occasions. In fact, several good ideas here. Keep up the good input!
You know how you solve that problem? Situational awareness. Don’t want to attack neutrals? Pay attention to what you’re targeting. Don’t want to multi-hit neutrals? Don’t use those abilities in range of them. What you’re describing is not a problem with the game’s mechanics; it’s a problem with player micro. You are fully capable of solving that problem yourself.
The Lost Shores should have stayed lost.
You know how you solve that problem? Situational awareness. Don’t want to attack neutrals? Pay attention to what you’re targeting. Don’t want to multi-hit neutrals? Don’t use those abilities in range of them. What you’re describing is not a problem with the game’s mechanics; it’s a problem with player micro. You are fully capable of solving that problem yourself.
While you make a solid point- situational awareness is critical, I know this from experience- better targeting system priorities would still be convenient in chaotic situations. Let’s say I’m fighting two mobs, and one of them goes into stealth or dives underground, or simply dies. I’d expect Tab to switch to the next one in the fight, but instead it cycles thru everything else in range. This is extremely annoying, and wastes time that could be spent DPSing the target I’m actually after- namely, the one currently trying to kill me.
Also, multi-target priorities would be nice when some neutral mob wanders into a brawl with actual multiple hostiles. Sometimes I do want to burn as many targets as possible without bringing in MORE pain.
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
I would like to add onto this idea.. PLEASE make it so that bouncing attacks (i.e. Chain Lightning) don’t go for neutral targets, either. I’ve pulled so many accidental deer and such when trying to fight people in WvW.. and it definitely helped me lose the fight. =/
Thats on you to learn your enviroment, you gata know how to avoid linking mobs or you havn’t played enough mmos. As for OP, I would like an “option” to disable neutral mobs from tab select, would help when I’m kiting large groups ^^
break. I feel like they should be back by now..”
OK, another example of the issue I’ve been having
Doing some questing today, and Tab would choose targets that weren’t even on my SCREEN over closer targets that were actually in combat AND in view. VERY annoying, and quite dangerous when one ends up firing at the WRONG Nightmare Courtier, especially when I’m already fighting a group of them.
I know A-net can do better. Just take a look at Cryptic’s targeting systems in CO or STO for examples. And those games are hardly of the same caliber as GW2.
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
(edited by DJZephyr.4921)
Ignore mob not in combat when you are in combat might be better.
You can always click target if you really want more not-in-combat mobs to join your fight. After all, currently the auto target system is always trying to add irrelevant mobs to your fight even though there are already a few right in front of you hitting on you.
It doesn’t make sense to me to eliminate neutral mobs if you choose to use an AOE attack. You have single target attacks as well, so use the attack that fits the situation.
Waiting For Death [WFD]
@ Borlis Pass Server
You know how you solve that problem? Situational awareness. Don’t want to attack neutrals? Pay attention to what you’re targeting. Don’t want to multi-hit neutrals? Don’t use those abilities in range of them. What you’re describing is not a problem with the game’s mechanics; it’s a problem with player micro. You are fully capable of solving that problem yourself.
Please try not attacking in WvW while the enemy gets free shots off on you.
I would prefer using a bouncing attack in 2v1 situations and not have it aggro that deer. Though you suggest I should use a single target attack which would do less dmg untill they are clear of the deer…..
There needs to be a option of not having it bounce to yellow targets or targets not engaged in combat.
Ignore mob not in combat when you are in combat might be better.
You can always click target if you really want more not-in-combat mobs to join your fight. After all, currently the auto target system is always trying to add irrelevant mobs to your fight even though there are already a few right in front of you hitting on you.
This actually simplifies what I’m trying to say pretty well. Thanks!
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
Another partial solution: Make neutral creatures smart enough to avoid battles.
Most real-world wildlife, including vicious predators, would tend to move away from possible danger…for example, a ferocious battle between characters and bandits raging in their midst. The noise alone would cause most animals to scatter for safety, or at least move 10-20 feet away.
If neutral creatures in GW2 behaved like this, it would reduce our chances of hitting them with auto-targeting and AoE attacks. Would also make for a more immersive experience.
(edited by Shabudua.7601)
Another partial solution: Make neutral creatures smart enough to avoid battles.
Most real-world wildlife, including vicious predators, would tend to move away from possible danger…for example, a ferocious battle between characters and bandits raging in their midst. The noise alone would cause most animals to scatter for safety, or at least move 10-20 feet away.
If neutral creatures in GW2 behaved like this, it would reduce our chances of hitting them with auto-targeting and AoE attacks. Would also make for a more immersive experience.
This!
Plus, one of the FEW things I liked about SWtOR was that tab only targeted your current mob or mobs linked to it, really cut down on unwanted aggro. Course, the downside was that if you had frozen a mob to save for last, you had to manually target others, since tab ignored them. But since GW2 doesn’t have 8 minute long crowd-control, I don’t think that applies here