Immersion UI - for roleplayers mostly.
The entire interface can be hidden (look under your key mapping options) and I am actively playing with it this way. The main issue that I have is that there is far less of a visual damage cue. You get decent audio cues like the character reacting to states, nearing death, etc. but the game doesn’t have enough blood to show enemy damage. I would personally prefer a series of progressive animations that show a deteriorating state in my opponent. My character experiences these animations with limping, stumbling, dazing but the mob I am fighting basically acts the same no matter what.
As far as hiding or unhiding the UI, I am very much in favor of being able to selectively display all UI elements. I am also in favor of dialogues that literally require visibility popping up automatically when called by the player’s action rather than forcing me to unhide the entire UI.
Being able to choose what to display is really needed.
The immersion is way better when you desactivate the whole UI. You made such a beautiful game. It would be sad if you don’t do everything you can to let the players experience every piece of this world.
But it’s kinda hard, because you can’t tell when you are gonna die.
So, what I want, and i dont’ think i’m alone, is to be able to disable display of certain elements like the minimap, the chat, the skillbar and the messages at the top right corner, by configuration.
Please !!! And as the others said, it must be doable, since we can disable the whole UI already.
You can switch off the majority of the icons already (there’s a little eye in the bottom left of the World Map) aside from waypoints (for obvious reasons).
But yeah, a minimalist UI would be nice.
Time is a river.
The door is ajar.