Immobilized & warp/teleport

Immobilized & warp/teleport

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Posted by: foxtrot.6902

foxtrot.6902

A couple of jobs have access to teleport/warp abilities & others don’t.

Said jobs are still able to move around even though they are “immobilized” with their teleport/warp abilities. This makes the effect of immobilized rather moot on these jobs, while the rest of the jobs have to deal with being immobilized.

So, eh make immobilize actually immobilize players?

Immobilized & warp/teleport

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Posted by: GummiBear.2756

GummiBear.2756

well most of these professions is a bit in the lower end of condition removal from what i seen tbh. And those skills do usually come with a cooldown, so is like not more than 1 maybe 2 times on very long immobilizes they can do it

Immobilized & warp/teleport

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Posted by: foxtrot.6902

foxtrot.6902

Mesmer:
“Phase Retreat” 8sec cd works while not only immobilized but stunned. Moves the person from the area so good luck ever trying to pin/stun to do damage

“Blink” longer cd and not quiet as hax as phase retreat

Thief:
“Infiltrator’s Arrow” & I think same goes for any “shadow step” move but not 100% on that- all can be spammed with initiative

Those definitely aren’t too hefty of cds. Rather spammable (except blink) unlike most condition removal abilities.

I’m sure there are more but those are just a few off the top of my head

Immobilized & warp/teleport

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Posted by: GummiBear.2756

GummiBear.2756

mesmer: 8sec cd is a LOT longer than most immobilizes last AFAIK, usually only a 3-4 second durations at the longer ones, which in this game can be quite an eternity (also phase retreat may sometimes teleport you outside the terrain making you useless in the fight, but that is a whole other issue, and granted not as bad as it used to but still happens now and then)

as for thief granted the inf arrow don’t have a cd, due to how thief skills work, however having to move around with it in combat, will quickly drain the thiefs initiative since it cost no less than 6 initiative, so a 2-3 of those and there is no initiative left for attacking back, so now the thief is more or less dead meat for the taking. Ohh and thief is supposed to be the most mobile class so ofc they have decent counters against immobilize

Immobilized & warp/teleport

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Posted by: foxtrot.6902

foxtrot.6902

Ya well an 8sec immobilize would be rather insane. Most immobilizes are short, so boom warp/teleport and the effect is over. An 8sec warp cd is a lot shorter than some immobilize abilities. Granted some are around that range.

Any shadow step works- I just used Infiltrator’s Arrow as an example. There are plenty of lower costing initiative skills that are unaffected by “immobilized”.

While some jobs may have more condition removal, it is generally at the cost of a utility slot and not really the “get out of jail for free” card that teleport/warp abilities are.

I haven’t played warrior too much myself but I’ve never known them to be condition removal kings, yet I never see them warping around while “immobilized”.

Immobilized & warp/teleport

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Posted by: tigirius.9014

tigirius.9014

They shouldn’t be removed. In fact like 1 shot abilities they should be spread around amongst the other classes.

Balance Team: Please Fix Mine Toolbelt Positioning!

Immobilized & warp/teleport

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

If this was modified, thieves would be useless. I can’t count how many times I have been immobilised and broken out using Shadow Step. Using Infiltrators Arrow moves me a very small distance (so I have to use 2 of them) – using 2 makes me pretty useless to our team for a long time. Immobilise takes me out of the fight for a long time which is good enough. WvW is a team game, you don’t have to kill individuals – you just have to tip the balance for your team. Your immobilise is doing that balance tipping quite well already.