Improve Condition Damage for PVE

Improve Condition Damage for PVE

in Suggestions

Posted by: LaoShin.2986

LaoShin.2986

I noticed that condition build players have a limited cap in doing damage against high hp mobs.

an example of this is the bleed damage.
As soon as a mob with extremely high hp gets a maximum stack of 25 bleeds. That’s all there is. Bleed builds, no longer contribute anything in regards to damage and so become pointless unless a second is ticked off from the stack..but then that’s all there is. When player A with decent condition damage applies bleed to a mob then player B with far more superior condition damage adds to it, what really happens? Is player A’s damage no longer applicable and B’s condition damage the over stack? It would make only that 1 specific bleed build the main contributor to combat. And that in itself points to the simple fact that condition is unusable.

Dungeons, Fractals and other events with high hp mobs are no longer viable to the gaming environment of these party required instances.

Could someone from ANET please explain as to why it seems only Crit builds are viable for events? If it becomes a Crit-centric gaming experience, then there would seem to be no variety and it really should be improved upon.

Improve Condition Damage for PVE

in Suggestions

Posted by: Canidae Canis.2861

Canidae Canis.2861

I’ve been searching through the forums about this problem recently, after trying to gear up my warrior for a condition build. There’s a lot of talk floating around concerning player-generated fixes, but not much has come from Arenanet about what their ideas are for fixing the issue. A lot of players have mentioned that reserving condition stacks for each player is a resource drain on the servers (though I can’t track down the dev post where this information came from), which seems like a legitimate problem. I did find a post from about seven months ago that says they are aware of the problem and are working on it.

That being said, I think it would be nice to have an update from the devs about recent progress on the issue. This is a big problem for a lot of players because it directly conflicts with the game’s combat design of traits, utility skills, and weapon skills that are meant to allow players to customize their combat experience. But when condition builds cease to become effective in anything larger than solo play, it forces players to change the way they want to play, which tends to put a damper on our happiness. These are the kinds of errors that turn into groups booting players for not having the right build and creates cookie cutter trait builds and group composition.

Arenanet: You guys have created a wonderful game with a unique world in a sea of shoddy MMOs. The constant stream of new content is downright impressive and keeps me coming back, but I would sure enjoy the new content (and old, too!) if I could be effective with something other than a 100 blades warrior build in group content. If you’ve made progress on conditions, please let us know! Or if there’s an update that I missed during my forum search, perhaps a knowledgeable player could point it out to us.

Cheers, all!