Improve Condition Damage for PVE
I’ve been searching through the forums about this problem recently, after trying to gear up my warrior for a condition build. There’s a lot of talk floating around concerning player-generated fixes, but not much has come from Arenanet about what their ideas are for fixing the issue. A lot of players have mentioned that reserving condition stacks for each player is a resource drain on the servers (though I can’t track down the dev post where this information came from), which seems like a legitimate problem. I did find a post from about seven months ago that says they are aware of the problem and are working on it.
That being said, I think it would be nice to have an update from the devs about recent progress on the issue. This is a big problem for a lot of players because it directly conflicts with the game’s combat design of traits, utility skills, and weapon skills that are meant to allow players to customize their combat experience. But when condition builds cease to become effective in anything larger than solo play, it forces players to change the way they want to play, which tends to put a damper on our happiness. These are the kinds of errors that turn into groups booting players for not having the right build and creates cookie cutter trait builds and group composition.
Arenanet: You guys have created a wonderful game with a unique world in a sea of shoddy MMOs. The constant stream of new content is downright impressive and keeps me coming back, but I would sure enjoy the new content (and old, too!) if I could be effective with something other than a 100 blades warrior build in group content. If you’ve made progress on conditions, please let us know! Or if there’s an update that I missed during my forum search, perhaps a knowledgeable player could point it out to us.
Cheers, all!