Improve Dungeon Loot

Improve Dungeon Loot

in Suggestions

Posted by: BananaMatrix.3702

BananaMatrix.3702

First I’ll make a note that I’m not talking about end game dungeons, seeing as I haven’t had a chance to do them. A few changes that I think would make dungeon loot allot more worth while are:

1) Make all the bosses guaranteed to drop one of four or so unique rare items that can’t be found anywhere else
2) Give these items unique graphics
3) Buff these items so they’re worth the effort to get

I think this would be a much better way of handling this stuff!

Improve Dungeon Loot

in Suggestions

Posted by: Lazmira.5408

Lazmira.5408

What do you mean by unique graphics? Also I found the loot pretty nice if you asked me.. I’ve played worse. xD

Improve Dungeon Loot

in Suggestions

Posted by: BananaMatrix.3702

BananaMatrix.3702

What do you mean by unique graphics? Also I found the loot pretty nice if you asked me.. I’ve played worse. xD

I mean unique graphics, for example the Ascalonian Clergy Cowl that I got from AC story mode is the same model as a number of other pieces of equipment in the game. I keep my equipment up to date every 5 or so levels. What I meant by that is dungeon loot isn’t significantly better than regular loot of the same level. I realize they said they were doing this because they wanted dungeon loot to be more for the looks, but this doesn’t make sense when the models are just recycled

Improve Dungeon Loot

in Suggestions

Posted by: Lazmira.5408

Lazmira.5408

Maybe they meant the hard dungeon loot was more for looks? I think story mode doesn’t count? But I could be wrong