Improve Hit-Detection On Siege Weapons/Supply Carts etc.

Improve Hit-Detection On Siege Weapons/Supply Carts etc.

in Suggestions

Posted by: The LZ.7891

The LZ.7891

Hiya.

Too often when I have to destroy siege equipment or the like, in PVE, I find that I constantly get the “Miss!” sign popping up. This is despite standing so close to said equipement, that my face is in it, basically. So there I am, standing so close, trying to destroy this thing, with my greatsword and constantly getting misses. Also despite the sword clearly cleaving the object. Could this be improved?

I still manage to destroy it/them of course. But it takes longer than it would if the hit-detection was properly implemented.

Thank you.

Improve Hit-Detection On Siege Weapons/Supply Carts etc.

in Suggestions

Posted by: Holyfrog.1956

Holyfrog.1956

yes please fix this, its enfuriating to watch my guardian hack through it and still get only “Miss!” except when i place a symbol oder whirling wrath. This takes forever and is not fun by any stretch of the imagination

thanks a lot

Improve Hit-Detection On Siege Weapons/Supply Carts etc.

in Suggestions

Posted by: Wechsl.2907

Wechsl.2907

Then you have graveling burrows in AC Dungeon where it is VERY important that those get hacked away as fast as possible, sadly with a melee weapon(greatsword) the only way I can hit those things is while I’m constantly running back and forth over the burrrow.
Fallen tree roadblocks have the same issue (snowden drifts has a load of them), centaur supply carts seem to only have a singular POINT at which I can effectively hack away while standing still(which is directly ontop of them). Thankfully the very tall catapults(trebuchets) seem to be working fine from all angles.