Well, I saw the nerf coming since you could basically perma dodge with a Thief,
but please come on, to get the Rune of Adventure Endurance bonus you need
to sacrifice 6 Rune Slots and activate your Heal Skill, so it should give you at
Least a little more endurance. (I would say one more Dodge at least since you
could use it, after you were healing yourself.)
I hope this gets changed since the Rune is basically useless now, while the nerf on
the sigil on the other hand is fine I think.
[I’m not a native English speaker so please have mercy.]