Improve the PvP asap

Improve the PvP asap

in Suggestions

Posted by: Liron.5024

Liron.5024

Hello,

So I am player from Guildwars 1, I must say the PvP there was amazing (Before the expansion packs). It is MUCH different than Guildwars 2.
It seems that game lacks alot in PvP, actually the PvP currently is horrible.

Me and other friends of mine from Guildwars 1 agree with me. Please improve the PvP, add modes like in GW1 (HOH). At the moment there is only ONE MODE!
There are no player builds, no group builds, no tactics, no goal, no nothing. Just kill and capture. There is even no point to communicate. In GW1 you had MUST to use voice communication or you wouldt get too far in HoH.

After that, you also should merge all the PvP servers into one, like in Guildwars 1. That way, players will be able to choose their team from lot’s of other players, based on PvP rank. The leader will choose who to add to his team and who not.

It will be also great if you will add an “Emote” system, yea, also, like in Guildwars 1.

To be honest, I really hope that the PvP will be much better, but as for now, I dont see it happening, and I am pretty sure every Guildwars 1 player with PvP rank of 6+ will agree with me.

I really hope this will change, I loved Guildwars 1 and I dont want it to end.

(edited by Liron.5024)

Improve the PvP asap

in Suggestions

Posted by: Archmortal.1027

Archmortal.1027

Hello,

So I am player from Guildwars 1, I must say the PvP there was amazing (Before the expansion packs). It is MUCH different than Guildwars 2.
It seems that game lacks alot in PvP, actually the PvP currently is horrible.

Me and other friends of mine from Guildwars 1 agree with me. Please improve the PvP, add modes like in GW1 (HOH). At the moment there is only ONE MODE!
There are no player builds, no group builds, no tactics, no goal, no nothing. Just kill and capture. There is even no point to communicate. In GW1 you had MUST to use voice communication or you wouldt get too far in HoH.

After that, you also should merge all the PvP servers into one, like in Guildwars 1. That way, players will be able to choose their team from lot’s of other players, based on PvP rank. The leader will choose who to add to his team and who not.

It will be also great if you will add an “Emote” system, yea, also, like in Guildwars 1.

To be honest, I really hope that the PvP will be much better, but as for now, I dont see it happening, and I am pretty sure every Guildwars 1 player with PvP rank of 6+ will agree with me.

I really hope this will change, I loved Guildwars 1 and I dont want it to end.

The lack of emotes honestly feels like an oversight. Like they probably had a big list of them that didn’t get properly incorporated or something. I can’t imagine any other reason there are so few of them.

That said, WvW can easily devolve into mindless zergs, but it’s pretty obvious when there’s a decent commander and a number of skilled players within the group able to effectively support every goal, be it damage, healing, or what have you. 9 times out of 10, the organized group is going to pound a regular zerg into oblivion. But yes, I agree that there should be a little more incentive to act as a team rather than a wall of bodies. Something along the lines of group builds would be pushing strongly in the right direction, though I’m not sure Group Builds themselves would be the way to go, as then optimization takes priority over fun and discourages players that don’t want to build within the group parameters from playing. If the devs want player activity to stay/go up then it needs to remain pretty open in that regard even with some kind of strong incentive for skillful play. On the subject of communication, I’ve actually noticed that it helps tremendously if people are communicating in chat and on the field. It makes the group ridiculously more effective.

On the number of modes, Guild Wars 1 was much more PvP-focused. Guild Wars 2 leans in that direction but not so strongly and so in lieu of PvE difficulty modes or different modes of PvP we got a more rounded game out of it with tons of room to stretch in both directions without alienating players who favor either aspect of the game. I know that sounds like a cop-out “let the game grow” but this is what we got at launch so um… cough … yeah.