Improve warriors gameplay/pvp
I’ve only just begun to explore in WvW and my Warrior, who stood up to even Cursed Shore swarms of mobs, goes down so easily it’s as if I’m not even trying. Combine this with how hard I was trying for 100% map completion and how I now have to fight through people who can completely dominate me without trying and it’s an extremely frustrating thing.
Yes, no wonder why are 0 warriors doing pvp right now, it is really killing the game for me, you can see a lot of rangers and mesmers but mostly rangers, some thieves and guardians, engineers maybe an elementalist, but 0 warriors for sure, and if someone dares to join as a warrior they are just slaughtered by everyone, even by me, once i see a warrior as a warrior i see dead people.
(edited by Fenrir.5493)
for warrior help check pot dontains youtube channel he does really great warrior builds and he has like 5 or 6 choices you know but there all good i don’t like the idea of warrior its to done by everyone check his stuff out and try something but i do agree most warrior stuff is bad now but his stuff is defiantly the best I’ve seen
They’re too predictable. A lot of their major abilities are broadcasted and there’s a lack of either timing or deception to pull off your abilities. I use my Mesmer to kite players or deceive them. I’ve seen thieves do well waiting for opportunities to attack. There are some guardians who are really good at surviving anything and when to fire off their skills, like their wall. I use my warrior to play support, because that’s the only role I can see him fitting.
First I would like to see charge or whirl abilities ignore things like frost and cripple. Currently if you’re crippled and you charge you move slower and at shorter distances. Blink style abilities ignore these outright. Why should a slower moving charge suffer from these conditions? It’s cool, granted, but it also doesn’t balance well. It doesn’t help that these abilities are completely broadcasted either. GS5 might as well ask if the player is ready for the attack, because it moves (usually bugs), it stops and then it takes a swing.