Improved Renown Hearts

Improved Renown Hearts

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Posted by: Jeddsan.7915

Jeddsan.7915

Okay, I’ve searched the forum for this and did not get anything so here’s my idea which I think has a lot of potential and would make PVE and older maps MUCH more fun!.
Once you filled up a renown heart, it would be great to unlock different and longer tiers of that same heart. Not only does it gives the opportunity to go back to older maps to get to the max tier of the heart, but also would make going back to older maps useful all the time. It’s sad to start killing in an area and realize you’ve already filled a heart and/or objects you’ve collected all along are no longer useful or object that just disappears because you don’t need it anymore because the heart is full. What if I wanted to keep killing dredge at a certain area because it matters to me or watering the plants and keep feeding the cows for fun because I enjoy doing it for role-play? Wouldn’t it be great to keep being rewarded for doing so?? And lastly, make the last heart tier infinite!! keep the rewards very minimal but AT LEAST we feel like we are still helping out npcs and the world out there!

So to sum it up:

-After completing normally a renown heart and having access to the karma vendor like before, now unlock different tiers of that same hearts!

-Different rewards each tiers!

-Last Tier should be infinite! So you can keep doing all the stuff you enjoy doing or keep killing enemies and knowing you always contribute to something!!

-Would bring people back to older maps, making it matter and just make the overall PVE WAY more fun and rewarding in my opinion!!!

Please consider it as it also apply your philosophy of “choosing what you want to do in the game!”

(edited by Jeddsan.7915)

Improved Renown Hearts

in Suggestions

Posted by: Jeddsan.7915

Jeddsan.7915

no one agrees??

Improved Renown Hearts

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Posted by: Havvy.4897

Havvy.4897

After doing only 100 renown hearts, I’d rather see less of them, not more. The ‘dynamic events’ system is much more enjoyable than doing those static hearts.

Also, I’m glad to have one less thing on my interface when I’m in an area I’ve already ‘completed’. Adding heart tiers would make me feel like it’s not worth doing. ‘Oh, you really saved us! But can you go out and save us again?’ Perhaps if the events in the area could use those same objects at the hearts, it’d be better.

Improved Renown Hearts

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

The hearts are really just there to help you level and move you through the zone in some sort of linear-esque fashion. Ultimately, the end result of a zone is to do the Dynamic Events. Those are what need beefing up.

If we had more events with a more staggered timing system, maybe more DEs that took you from area to area in a chain, then you’d have a zone worth doing. And making special DEs that are only around for a month or two would get people out into the world. This would be especially effective if they were made to be unique and have achievements along with them. That way, this time next year I can look at my achievements and say, “Yeah, I did that, and nobody starting out now can say the same. I am different, I am special, I am unique.”

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Improved Renown Hearts

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Posted by: Lostwingman.5034

Lostwingman.5034

Yea, I agree with the sentiment but not the method.
I would much rather do something where you earn tokens for progress towards various hearts, this includes completed hearts, where those tokens can be traded for unique weapon and armor skins. Like Harathi could have tokens that go towards a centaur theme’d weapon and armor set, Gendarran could have Krait, Bandit, and Centaur. You can go even further than that and separate them by the tribes or political groups they are like having separate Mordniir and Tamini skin sets. I think that would lead to a steady stream of players all over the place.


EDIT: Looking at the Centaur tribe wiki pages I see for them that would be easily possible.
The Modniir are described as being from the Shiverpeaks and thus can take a slant towards being more covered and theme’d towards the norn and mountains.
The Tamini are described as lightly armored scouts with goat-like features, a goat head decorated shoulder and relatively light coverings would work.
The Harathi are described as engineers and scholars with curved ram horns.
I think I’m going to killing time looking into this all over the place…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

Improved Renown Hearts

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m not hyped to do hearts, they’re just a thing to complete. Hell, I actively try not to do the specific requirements of the hearts and only complete hearts by doing the events that spawn in their area.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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