Improved boss battles

Improved boss battles

in Suggestions

Posted by: Lighthammer.3280

Lighthammer.3280

It would be great if bosses would have more ultimate abilites that could own your team in one hit but if reflected back or interupted would hurt them a bit, made them more voulnerable or stunned for several seconds. This way players who prefer to go melee would have a small window to dish out their dmg. It is getting really boring to fight every boss the same old kite and waste time slowly chipping dmg off of boss huge hp. Make people pay more attention by letting bosses wipe teams in single blow. This game revolvs too much on staying away from melee and plain old didgle when about to get hit instead of actually counterblowing the boss in its face and making him regret he cast that spell at you. I like how mad norn boss in coe was done. Sure he is way too simple but at least he has unique feel to it that makes people use his own skills againts him. There are too few skills that can be reflected back at boss to make them taste abit of their own stew.

I strongly suggest to make bosses a bit more backfireable or stunable and less kite and dodge from safe distance.

What do you think? Share your ideas on which abilities would you like to see on a boss near you.

Improved boss battles

in Suggestions

Posted by: Ojimaru.8970

Ojimaru.8970

The only example of one currently in-game but not well known is Malrona. She seems to have a hidden mechanic that allows players to significantly increase their damage against her if they are already suffering from her Poison. Using this mechanic, you can then reflect her Venom Blast to deal… well, I’ll let the screenshot below speak for itself.

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Improved boss battles

in Suggestions

Posted by: Kumakichi.2583

Kumakichi.2583

Arah path 1 end boss is similar. Although its so easy for everybody to hold the crystals for reflection. But guardians and mesmers can reflect as well for hits around 100k. However unprotected he would 1 shot people.