Improvement to Guild(s or GMs)

Improvement to Guild(s or GMs)

in Suggestions

Posted by: nickelton.1924

nickelton.1924

Hello…

As a Guild Leader from a big guild, I keep coming across the same issues each and every time. I will try to note them down as clearly as I can..

Easier administration
It’s my believe that a guild should have active, representing members. If a guild has no active players, or many players who are not representing.. then what does the guild do for the players and what do the players contribute to the guild? I’m currently working with a system which should keep my guild quite active and filled with people who are representing, but it would be much easier if you were able to see – like in GW1 – when the last time was when someone represented your guild. This would save me (and many leaders/officers with me) a lot of time, which we could spend on actually enjoying the game!

Guild Missions: The Quaggan Rush
The rush in Frostgorge Sounds comes across the Wurm-Champ, which is actually part of the “Frostgorge Train”. When guilds are doing the rush, it often happens that the champ needs to be killed. This messes up the train; the people on the train get sad and the rushers can not really do anything about it.. Maybe a slight change in the route of the Quaggan Rush can solve this ‘problem’, so people dont get in the way with the GMs.

Guild Halls, new buffs, new missions (to unlock)
My guild generates quite a lot of influence. But other than some buffs, what do we spend it on? Maybe it’s nice to raise the cap for the merits, and get some new Guild stuff going. A new kind of mission (or expend the excisting ones). Make a guild pick their own missions instead of assigning them for influence. Or add new buffs we can unlock.. Or.. GUILD HALLS. Give us a ‘private place’ to hang out, meet each other, etc. This is often requested and very much missed.

Thanks for reading

Officer in the Requiem of the Dead [REQ] ~ req.shivtr.com