Improvement to Method of Selling Items and Dungeon Ownership

Improvement to Method of Selling Items and Dungeon Ownership

in Suggestions

Posted by: PeAcE.5281

PeAcE.5281

Hey guys, just a couple of suggestions on improvement/new additions, if you think these are thing you would like to have, please like the my post (: Thx

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1) The flying merchant consortium. Various group from all of the world have banded together to create the flying merchant city. This is a level 40+ only city that was created by all races in order to promote trade and unity. Membership within the consortium comes at a premium of 50s per month. Players are able to set up player shop’s (must remain at location, so this loses the convenience of the trading post). The player is able to sell item’s that they own or buy new items from other players. If they are buying an item they must have at least one of said item in their inventory currently.

The flying merchant city takes 7% of all sales made if the player is NOT a member of the consortium. (ONLY Sales made and NOT a member; meaning the player doesn’t lose any coin if nothing sells and if they are a member, then they do not lose any fee).

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2) Improvement to Trading Post Interface; add the ability to put items up for auction. Start bit at some coin value and then leave the item in the trading post for 24h, 48h or 168h. Once a bid has been places on an item, the player is no longer able to remove it; but must wait for the auction to end. Trading Post still takes its regular 5% listing fee and 10% sale fee.

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3) Improvement to Trading Post Interface; add the ability to put items in trading post (for sale) for a specific amount of time; 24h, 48h or 168h. At the end of the time period, if the item does not sell the player is returned their item as well as their 5% listing fee. If the item sells then the trading post takes its regular 5% listing fee and 10% sale fee.

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4) Dungeon ownership and competitions. Each week a guild can attempt to earn the right to challenge the dungeon owner by doing a time trial, the guild with the fastest time(that beats all 3 paths) earns the right. There are two guilds competing now, the current owners(defenders) and the guild that won the time trial(attackers).

Limit the number of players to say 4 parties of 5, so 20 players. Remove all mobs and bosses from the instance. Have a core at each side of the map that the opposing team needs to destroy in order to win.

Defenders need to kill the Attackers Core once to win.
Attackers need to kill the core best 2 out of 3 tries.

Being a dungeon owner rewards the guild with say 10%, or 5% or 1% of the total coin that the dungeon earns per week.

Improvement to Method of Selling Items and Dungeon Ownership

in Suggestions

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

1. No. It’s pointless. The trading post is a better and more convenient system.

2. Yes.

3. Yes

4. No.