Improvements.

Improvements.

in Suggestions

Posted by: Sethlans.7852

Sethlans.7852

I have some suggestions that may rub people the wrong way, however I’m going to put it out there anyway. You will see a few points specifically about necro’s as this is my favorite class.

1) Hall of Monument items should be purchasable via the Gem Store. I know that these were put in place to “reward” GW1 players, however these skins are already available in PvP and it is unreasonable to expect people to pay for and play GW1 to use the skins in GW2. Give people the option to buy them with gems, but continue to make them free to those who have earned it them in GW1. This is not a huge ask. I have friends (and have met many people online) who have said that they have seen weapon skins that would be perfect for their character, however due to not playing GW1, they have compromised for items that don’t have the aesthetic they wanted. It’s triple win….Anet gets people buying gems, GW2 players get their skins, GW1 players are still special cause they still get theirs free.

2) Mesmers need a speed boost (perhaps rework a signet). They are way too slow. One speed boosting ability on a focus doesn’t cut the cheese and the “more speed for more illusions” trait doesn’t say much to people not wanting to fight to simply cross terrain.

3) On that note, Superior sigil of speed tier 6 should be at least a 15% movement speed. It is a superior sigil after all and is not worth it for a 5% movement boost.

4) Guardians need more HP. Also consider giving healing to the “virtue recharge elite” to make it a bit more palatable.

5) Necromancer passive trait of Jagged Horror needs replacing. It is a redundant trait that does little more than annoy necro players who want something that could be considered useful. If you want to keep it, at least let the thing live rather than degenerate health. This wouldn’t be a game changer. Death Shroud needs some TLC….speed up ability #1 a fraction to make it more appealing as the trend at the moment is “jump in, ability #4, jump out”, and make it so that you cannot be feared in DS (as being feared in “Death Mode” makes little sense). The trait that grants necros stability in DS should be raised to 5 seconds.

6) Warriors are becoming as popular due to their fantastic capabilities and future improvements that are being proposed. I have heard concerns that they will become the new fad since the ole “Bunker Elementalist.” Not agreeing or disagreeing, but just saying.

A signet build necro that uses 3 signets seems useless. Have a look at this and see if you can improve this. If someone has found an EFFECTIVE signet build that uses 3 signets (please note I said EFFECTIVE), then I would love to see it.

8) I had heard that thieves will lose their crit ability whilst shrouding and is being replaced with life/boon siphon? I believe this is a mistake if it is true.

9) Legendary stats should reflect ascended tier stats. They should also not all be Pow, Tough, Vit. Make a Legendary weapon-smith where you can decide its stats (e.g. carrion, soldier, etc) once and once only so that they can be customized to a players build.

10) On that topic, a larger variety of legendary weapons to aim for would be great. (E.g. Meteorlogicus on a scepter necro, or even a necro wielding the Bifrost doesn’t sit right with me.)

11) Minions on the necro’s need more survivability. I have heard that they will be getting a health boost so if this is the case, I would like to see if it helps. It is terrible that a powerful AOE spell can make the minion master build practically redundant.

12) Lower the price of karma weapons and armor that is not exotic tier. 63000 karma for a rare item seems a bit steep for something that has the same stats as something that could be bought for 20 silver on the trading post.

13) Exotic level back braces should be more available, as with exotic level water masks.

14) The “listing fee” on the Trading Post is a joke. I have never heard anyone say anything positive about it. Get rid of it.

15) A dye that is unlocked on a character should be available across all characters on that player’s account, especially considering what people are forced to pay for some of them.

16) Fix the necromancer scythe animation on the Halloween scythe. The dark energy doesn’t run along the blade of the scythe and looks disjointed.

17) You have a Jotun Great-sword with white particle effects. Can you please make more Jotun style weapons (axe, dagger etc) for the rest of the GW2 arsenal.

18) Can you release Enchanted Dyes so that you can color particle effects on non-legendary weapons. (Perhaps at the Legendary Weapon-smith mentioned earlier?)

Improvements.

in Suggestions

Posted by: Olba.5376

Olba.5376

1) Hall of Monument items should be purchasable via the Gem Store.
3) On that note, Superior sigil of speed tier 6 should be at least a 15% movement speed. It is a superior sigil after all and is not worth it for a 5% movement boost.
4) Guardians need more HP. Also consider giving healing to the “virtue recharge elite” to make it a bit more palatable.
8) I had heard that thieves will lose their crit ability whilst shrouding and is being replaced with life/boon siphon? I believe this is a mistake if it is true.
9) Legendary stats should reflect ascended tier stats. They should also not all be Pow, Tough, Vit. Make a Legendary weapon-smith where you can decide its stats (e.g. carrion, soldier, etc) once and once only so that they can be customized to a players build.
12) Lower the price of karma weapons and armor that is not exotic tier. 63000 karma for a rare item seems a bit steep for something that has the same stats as something that could be bought for 20 silver on the trading post.
14) The “listing fee” on the Trading Post is a joke. I have never heard anyone say anything positive about it. Get rid of it.

1) Just because something can make money doesn’t mean it should be done. How about we add a subscription fee, since that’ll get them money? Sell Legendaries in Gem Store? Sell an instant level 80 canister in the Gem Store? Oh, I got a great idea. How about this item that allows you to kill your target instantly, regardless of whether it’s a player, a mob, a champion, invulnerable or a freaking developer? And what about an item that instantly allows your server to win at WvW for the week? Same for SPvP! It’ll all make money, so it must be a good idea.
3) What you seem to miss is that it stacks with non-Swiftness speedboosts. Three classes have Signets that give +25% movement speed. Making it +15% would mean these classes, two of which are Thief and Ele aka the most mobile classes in the game, would mean they could outrun anyone who’s not using their very setup.
4) Guardians have boons, they don’t need the HP.
8) What they’re supposedly losing (according to SotG) is the ability for Mug to crit and it will instead heal them. Nothing else.
9) We don’t have Ascended tier weapons in the game yet, so that’s a no. It’s been said that once we do, they will be changed. But changing it before that would be going against the whole point of a legendary.
12) Those weapons are mostly bought for the skin anyway. And it’s not like you have that many things to spend your karma on. And it’s not like karma is hard to come by.
14) Hell no. The Listing fee is one of the things that keeps the TP from being a massive kittenstorm.

Improvements.

in Suggestions

Posted by: Iruwen.3164

Iruwen.3164

1) Hall of Monument items should be purchasable via the Gem Store. I know that these were put in place to “reward” GW1 players, however these skins are already available in PvP and it is unreasonable to expect people to pay for and play GW1 to use the skins in GW2. Give people the option to buy them with gems, but continue to make them free to those who have earned it them in GW1. This is not a huge ask. I have friends (and have met many people online) who have said that they have seen weapon skins that would be perfect for their character, however due to not playing GW1, they have compromised for items that don’t have the aesthetic they wanted. It’s triple win….Anet gets people buying gems, GW2 players get their skins, GW1 players are still special cause they still get theirs free.

There are other things that are time gated, I never played GW but imo it’s really fair to give dedicated GW players something special for their effort.

2) Mesmers need a speed boost (perhaps rework a signet). They are way too slow. One speed boosting ability on a focus doesn’t cut the cheese and the “more speed for more illusions” trait doesn’t say much to people not wanting to fight to simply cross terrain.

Absolutely. The choice between a signet randomly (rarely) applying swiftness and having to run with a focus is laughable considering what access to swiftness other classes have.

9) Legendary stats should reflect ascended tier stats. They should also not all be Pow, Tough, Vit. Make a Legendary weapon-smith where you can decide its stats (e.g. carrion, soldier, etc) once and once only so that they can be customized to a players build.

Legendaries will be upgraded to ascended, but only once ascended weapons are in the game (which is fine). Problem is they never answered if transmuted legendaries will be upgraded to ascended either, which is kind of a show-stopper.

12) Lower the price of karma weapons and armor that is not exotic tier. 63000 karma for a rare item seems a bit steep for something that has the same stats as something that could be bought for 20 silver on the trading post.

I’d guess that that mechanic is in place so you cannot salvage the items for ectos, considering karma is relatively easy to gain?

13) Exotic level back braces should be more available, as with exotic level water masks.

Agreed.

14) The “listing fee” on the Trading Post is a joke. I have never heard anyone say anything positive about it. Get rid of it.

That would make flipping way too easy and would really hurt the economy badly.

15) A dye that is unlocked on a character should be available across all characters on that player’s account, especially considering what people are forced to pay for some of them.

Agreed.

18) Can you release Enchanted Dyes so that you can color particle effects on non-legendary weapons. (Perhaps at the Legendary Weapon-smith mentioned earlier?)

That would be pretty cool.

Iruwen Evillan, Human Mesmer on Drakkar Lake

Improvements.

in Suggestions

Posted by: Olba.5376

Olba.5376

I’d guess that that mechanic is in place so you cannot salvage the items for ectos, considering karma is relatively easy to gain?

Can’t salvage karma bought stuff.