As it stands, anyone with 100g can purchase the Commander icon and display it at will. This feature is very useful not only in WvW but also in PvE. Large guild events, for example, are greatly improved by squads and the ability to locate your leaders on the map. However, I believe that this feature is missing a lot of it’s potential.
Currently, anyone logging in to WvW can easily open the map and look for a Commander icon. This is a great beginning, but unfortunately it seems to stop there. Your options, as a player, are to either pick a commander at random, join their squad and hope they don’t run you to your death or off a cliff or look for a name you recognize and know from previous experience to be a good commander and follow them.
My suggestion is to add options to the commander role. The commander would be able to change the color of their icon to tell anyone at a glance what they are trying to accomplish. Examples:
(Please excuse my poor quality images, it was just a quick job in photoshop to give the general idea)
Red Commander
[img]http://i.imgur.com/xMEN2H6.jpg[/img]
“I am primarily attacking, harassing, claiming and being aggressive”
Lets the player know that this commander will be targeting enemy occupied territory. This commander is on the move, claiming towers, supply camps and engaging other large groups in battle. They will need siege based on aggression; rams, golems, trebuchet, etc.
Blue Commander
[img]http://i.imgur.com/Mu6BkJU.jpg[/img]
“I am primarily defending.”
This commander is dug in at a location and working to defend it. Their current objective is to hold the ground their team has already taken. They will need siege for defense such as arrow carts, ballista, boiling oil. This commander may require more supply than Green or Red commanders.
Green Commander
[img]http://i.imgur.com/wr0JKyY.jpg[/img]
“I am roaming. Responding where I am needed, but my squad and I provide eyes on the map.”
This commander would be a bit more complicated to run well. They would need to be able to chat while looking at the map, see where all squad members are (not just near by) and be able to direct their scouts where they need to go. They could be responsible for yaks and making sure supply is successfully distributed.
Additionally, the icon displayed for a commander should reflect that specific commanders experience and success at command. There is already a system for rank in WvW and I suggest using a combination of this system and the success/fail dynamic event system to track a commanders progress and level their commander role in return. If a commander fails many events, dies often with their commander icon displayed or simply doesn’t participate in WvW (for example), their commander rank would not increase and their icon would remain the same. But a commander that is regularly successful at taking camps, defending keeps and skilled overall at commanding would be awarded with a ranked up icon (and possibly title? General? Major? Captain?) that other players could see and trust as a symbol of that commander’s experience.
Obviously there would have to be ways to prevent gaming this, such as being unable to turn off your icon if in combat or if you had it on when an event started it must remain on til the event is complete.
These suggestions would make it easier for players joining WvW to decide at a glance which commander to follow and what they can do to participate in that role. This would also make Commander a role in WvW that is not simply bought, but earned.
(I just typed the word commander so many times it doesn’t look right anymore…)
(P.S. As a non-commander, semi-selfish suggestion: please make people turn them off in town. There is just no reason for it to be there.)
(edited by irisheyes.1097)