Improving DEs' role as quest replacements

Improving DEs' role as quest replacements

in Suggestions

Posted by: Shockwave.1230

Shockwave.1230

Issue
There are issues with DE’s. The biggest issue is that players aren’t the focus of DE’s, DE’s are uncaring in regard to an individual player’s contribution. There’s also no incentive for players to experience DE’s outside of Karma, meaning players do what is most efficient when it comes to earning Karma and DE’s fill that role.

Changes are necessary. Improvements are needed. How? Doesn’t matter, but here some suggestions…

Suggested Solutions
*Give players access to a DE tracking system, so that players can see what DE chains are where, where they are in the chain, and what the timer/progress is for DE’s. Make it server wide, and take overflow into account.

*Let players assign favorite DE’s and give them alerts so they know when their favorite DE’s are coming up. Make alerts server wide, and take overflow into account.

*Add individual sub-objectives to DE’s assigned to individual players or a single party of players. Apply when it makes sense, i.e. enough players that the event becomes a zerg.

*Add a DE completion challenge, similar to map completion; this is huge, because hearts seem more important than DE’s as they contribute to the progress of something players can see. Want to spread players throughout the various maps? Give players meaningful rewards for experiencing the content that’s all over the place.

Summary
Is it a lot of work to improve DE’s? Yeah it probably is, but honestly a lot of work is going to waste, because players don’t have incentives to experience DE’s and DE’s don’t care about them, so players don’t do them. Implement all of these and then some; and go back to GW1 power progression, where it’s very limited and stops, I’d like to play the game again, and currently won’t on principle (check my logins, haven’t played since November).

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Improving DEs' role as quest replacements

in Suggestions

Posted by: runeblade.7514

runeblade.7514

This will kill immersion.

Instead of being a local hero who comes to help nearby people, the player just do stuff for the reward.

I rather have more Dynamic Events instead. Instead of 1500 DE, there should be 10,000 DE.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Improving DEs' role as quest replacements

in Suggestions

Posted by: Shockwave.1230

Shockwave.1230

This will kill immersion.

Instead of being a local hero who comes to help nearby people, the player just do stuff for the reward.

I rather have more Dynamic Events instead. Instead of 1500 DE, there should be 10,000 DE.

That’s a pretty weak and unclear argument. Suggestions to get players away from the high reward areas of Orr will cause players to do something just for the reward? Immersion will be killed, because they know when events they’ve already done and like are going on?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Improving DEs' role as quest replacements

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I’ve read your post.

Honestly, I hate the idea of having everything clearly laid out to me. I hate the idea of being able to mark and/or track your favorite dynamic events. No one really likes to be able to see every detail of the future laid out to them – That WOULD kill immersion.

The point of dynamic events is that you get to experience it for the first time, and then move on. Maybe someday you come back and get to go through it again, OR you experience something new.

The latter is what makes dynamic events great – There’s a chance there’s something new you haven’t tried, and it’s there for you to DISCOVER. Not read off of a tracking device.

I agree with runeblade, there should be more dynamic events and no tracker

It would enrich the playing experience and increase re-playability – Something much more necessary because when I make an alternate-character of the same race, I feel like the starter zones lack depth (and they’re the ones with the most content).
I would love it if the number of dynamic events went up ten-fold. I’d settle for double right now, but that’s the pipe dream.

Oh, and there is another incentive for enjoying dynamic events besides Karma.

It’s called enjoying the game.

Enjoying the structure of the fantasy-world created by the game developer; the event, the tasks, the challenges and/or obstacles, and the reward at the end, all packaged as a whole.

When you micro things down to the reward, you’re just being sucked in by impatience and greed. You’re a rabbit chasing a carrot, with no appreciation for the moment itself.

The tinge of chaos and the thrill of discovery are part of what makes this game fun. We need to pump in more of that, not dilute it.

Editing because I don’t want to bump this thread

Using a system that keeps track of DE’s is optional to the player

OPTIONAL?

Hahahahahahaha. sniffs Oh…
You know nothing about how players or humans-in-general think.

The map icons are optional, how many people do you think turn off map icons to skill-points, hearts, jump puzzles, etc?

My guess: Over 75% of players don’t even know that option exists and 99% of that 75% would never turn any off.

Making it optional is political kitten-talk: Like saying, “If countries are against nukes, they shouldn’t build them and let us go about our business.”

STUPID AS KITTENS

Adding more mediocre content, can’t improve replay-ability.

Re-playability is not going back to the same content over and over again with a tracker. It’s getting to experience new content within the same package.

Adding more Dynamic Events would improve replayability, and it is NOT mediocre. That is like saying sliced-bread is mediocre. It is kind of insignificant compared to the rest of your life, but in no way is it mediocre.

My favorite content are the personal stories. There’s no replay-ability there.

Wow… I have to point this out too?
The re-playability there is getting to pick different storylines when you create a character.

You truly lack the understanding to be commenting on GW2’s quality OR game-design.
I wash my hands of you.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Improving DEs' role as quest replacements

in Suggestions

Posted by: runeblade.7514

runeblade.7514

No it isn’t.

When I first played it, the whole world was immersive. This suggestion will take away that experience from present and future newer players. Instead of making the world alive, it makes the world a checklist things to do like quest.

I prefer a non-lazy, non-breaking immersive experience to bring back higher level players.

More DE.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Improving DEs' role as quest replacements

in Suggestions

Posted by: Shockwave.1230

Shockwave.1230

Using a system that keeps track of DE’s is optional to the player, just like experiencing content. If you want to be immersed, then choose to be immersed, turn off your UI completely and run everywhere, and never fast travel.

What’s the point of large quantities of content that a majority of the playerbase will never experience? Shift more focus on improving the quality of the game as opposed to improving the quantity of mediocre content.

I don’t play the game anymore, because after 150ish hours I realized the game was a poor quality time sink, and I just bought into the inital hype that I unfortunately totally ate up (thinking GW2 would use the GW1 model, just with a more persistent world, better combat system, and DE’s).

Minor mediocre DE’s shift in and out of the game, there’s the bigger montly events, but you apparently can’t go back and do those ever again, and if you miss them oh well. I missed Halloween unfortunately, but I’d be able to see it next year hopefully. However, now I’m not playing again until power progression is reduced, because I refuse to allow such poor quality content to consume my time.

Adding more mediocre content, can’t improve replay-ability. First off no-one is replaying anything when doing NEW content, quality content is what makes for great replay-ability.

Because people like enjoying the game, I guarantee they want to know when the content they like is going on, and where content they haven’t experienced is, and for those who don’t want to know that information see the first paragraph of this post.

My favorite content are the personal stories. There’s no replay-ability there. Dungeons have the best events in the game and fortunately are replayable. Instead of having a bunch of low quality DE’s throughout the world, I’d rather see fewer better quality events from dungeons throughout the world.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)