Improving Dragon Encounters

Improving Dragon Encounters

in Suggestions

Posted by: SkyxcomX.7204

SkyxcomX.7204

Greetings all,

I am quite new to these forums, and have done some research in browsing old posts but not many seem to have pointed out improvements to be made where I see fit. Dragons in Guild Wars 2 sometimes feel more like a nuisance rather than an epic encounter. (Before reading onwards please note that this is not a hate thread, I love the game and only wish to see it better for everybody’s own enjoyment) I will more specifically concentrate on Jormag’s Encounter and the mechanics of the fight, and why things should be switched around.

A battle with a dragon should be an epic fight, where you face the legendary beast off. Instead, as most of us all know, for the most part of Jormag you auto-attack with the pact bazooka off of some rocks because the aoe debuff of being in the dragon’s breath damages you too badly to be able to have a stand-off with the beast. The reason this mechanic should be fixed is because it literally forces players to just afk out of his zone and farm the dragon. Standing on a rock mashing 1= not as epic as actually facing off the dragon. A cool idea I thought of was, (it would incorporate slightly more strategy and difficulty than standing/afk until that wall goes down but fear not I will later suggest a system which would help players figure out what to do). What if we added different abilities to the boss? Because to be honest he does not feel interactive at all.

A cool ability idea was, what if there was more to do in p1 than everybody just shooting bazookas at the boss. What if after Jormag’s breath, it solidified creating a short passageway which traveled towards him, close enough so that players skilled enough to cross this deadly, jumping path would be able to damage the wall more efficiently (aka buffing the bombs, but increasing the difficulty it takes to get them to the wall) The problems with this is that it would still have to be balanced, and people should not be able to just all take bomb/port through the mini ice breath jumping puzzle with mesmers. It’s just a thought but at least this thought is more interactive than standing in a group, aoe healing and mashing on your 1 button (grindy like WoW). Also before I continue on more of my ideas on new/different abilities I note that I do expect the dragons to increase in difficulty but also to increase in rarity, by which I mean decreasing the spawn rate.

One of my biggest issues with Jormag putting aside boss fight mechanics, is that he is just up way too often, and the way loot works sucks. The new system is what convinced me to post on this forum on how to improve him, because I spent 30mins of my time to earn a rough 18 silver (out of both chests). It was a complete loss at the cost of my time. What I would suggest to be changed is to make it so that a player can tag his characters (not account) to Jormag once a week. But his spawn would be decreased greatly, to the point where he occurs only a few times a week rather than a good 50. A Dragon encounter should feel like an awesome occasion not like farming generator 2013 everyday. Doing Jormag so often really decreases his fun. Now, back to how the loot would have to work based on these changes.

The dragon would spawn less often, making it harder for people to find him! However I feel that a change like this would increase the strength and closeness of my server’s community (one of the best parts of the game, we must fight so that all must be free) because:

a. He will be much more difficult, so grouping up and teamplay will be an absolute must.

The rewards will be greatly improved, and we all know that scoring big time $$ with friends and sharing your discoveries is one of the absolute best feelings in any mmo.

For Loot I suggest, 1 account bound chest per week, and 1 boss chest per week per character. With the spawns changed, it should be that you get Jormag once a week for sure, but getting him on a 2nd character would be lucky (due to decreased spawn).

Secondly I suggest that the One time account wide chest contain 5 times as much loot as it currently does (More money/rare/epics because you get it once instead of 7 times a week everyday farming). Making appropriate battle mechanic changes will help make the boss fight more interactive, and make me LOVE to do Jormag with a nice long fight and good rewards. Making the fight harder, and slightly longer will give me more to tackle, for more loot. I don’t know how anet would go about making these changes but it would be great if some were made about these dragons because it feels more grindy than it does fun.

If you have gotten this far, thank you for reading my entire post! I apologize for my poor writing skills/grammar, English is not my first language.

Cheers,

Sky

Improving Dragon Encounters

in Suggestions

Posted by: whoaschneeb.1420

whoaschneeb.1420

Big +1 I agree with everything stated. I too want Dragons to feel more special. Doing all 3 everyday gets so dull!

Improving Dragon Encounters

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Ya it does seem kinda silly to pretty much park a character, hit autoattack with a ranged weapon and walk away for a few mins and come back when its over.

Least Jormag requires mechanics and moving which is fun to do, feels more like a real world boss.
1 idea I had for Jormag was adding a battle change up. phase 1 would be the same for the most part but once we blast off the wings and make him pinball around what if he had a 50/50 chance of catching that cliff over the lake? 1 battle is the current one and if he fails to get a grip he falls into the ice and we have to chase after him and fight him under water.

#ELEtism

Improving Dragon Encounters

in Suggestions

Posted by: SkyxcomX.7204

SkyxcomX.7204

I mean when you say mechanics and moving, I sort of count the dodge key aspect of the fight almost as dull as the autoattack 1. It’s not fun to just stand and then hit ONE button just to avoid (spikes / ice bombs / enemy aoes) same with the hitting 5 on the weapon to block his fear, it’s all pretty boring to me. Guild wars has so much more potential to be MORE interactive with players on bosses.

Improving Dragon Encounters

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Posted by: DeWolfe.2174

DeWolfe.2174

Absolutely not from my opinion. Because here’s the thing, I only do a dragon for loot. I want him on a set timer and more frequent. This way the dragon’s aren’t going to go to overflow every time. Nothing is less epic and more boring than sitting for an hour waiting.

Not matter what, the dragon is a programmed sequence. No matter what you do, it will be figured out. Then it will be once again, 1111111 6 111111 F 111111 ;-)

I’d rather have a Costume brawl with the dragon than killing him every day to be honest.

[AwM] of Jade Quarry.