Hello, I’ll be doing a series in which I try to figure out fight mechanics and changes to common meta/world boss events that not only present a challenge, but also keep it at a level that makes it possible to do without having to organize an entire zerg to do specific things (which isn’t easy with random people). I will also try to figure out ways in which the reward succeeding and they punish failure. These are champions of ELDER DRAGONS. These events need to feel epic, feel like a fight to the death, and the success and failure of these events should have a HUGE impact on the open world. These post will be long.
The first part in the series will be the world boss Shatterer
1. The fight!
The pre events are reasonable and fine where they are at. However the initial fight dissolves into an auto attack. It is important to make a fight in a way that players have to pay attention to what the boss is doing. So something I’d love to see done with these world bosses is spreading out the people. How can you do this? Simple, take advantage of the Pact. The Pact it supposed to be for fighting elder dragons, so from a lore standpoint it would make sense.
So the fight would start out as normal. The Shatterer would be able to shoot the purple flames all around him and spawn exploding crystals that do lots of damage all around him.
-There is actually another event running parallel to this where you have to defend “Pact Zeppelins” from waves of enemies while the other people are fighting the shatterer up north. Failure to defend them will result in the loss of the zepplins, there will be 3 of them. The zeppelins will be landed on a zeppling tower located here (there is a lot of open room to work with, and its not really close to where the other players are to prevent culling.
http://i.imgur.com/W8UyK70.jpg
-Once the dragon reaches 75% he will take off and do a massive crystal breath sweep over the area where he was just fighting. If anyone gets caught in it they die instantly. The only way to escape it is to hide behind the rocks that are shooting up from the ground. Like so
http://imgur.com/SKE5E3a
-While in the air the players who are at the zeppelins will prepare to take off. They can only board 2 zeppelins while the third has named npcs on them. All three take off to go after The Shatterer in the sky, with the NPC zeppelin in the front and the player ones to each side. The Shatterer gets behind the NPC one and the player zeppelins are maneuvered next to the shatterer. The shatterers altitude is going up and down (so cannons have to aim) and the players must either shoot him with ranged or fire on him with cannons (the work similar to the skill point in bloodtide coast by the whisper base, where you shoot the practice targets). Everyonce in a while the shatter will turn his head and do a crystal breath, anyone caught in it will take a lot of damage. Players muse use props/get inside of the zeppelin to negate the damage. He will also shoot out crystal pods that land on the ships and explode causing AoE damage around them and spawning branded.
- Those who were initially on the ground not defending the zeppelins but fighting the Shatterer can man flak cannons that would be spawned here. http://i.imgur.com/C1fO6nU.jpg. The Flak cannons would have a fixed location/target and the players must time their shots/projectiles right to hit the dragon while he is in the air.
-Once the dragon reaches 50% his wings will be destroyed, he will then latch onto the zeppelin with the npcs and bring them down with him. The player zeppelins will then hover over where the cannons are and players can take “parachutes” down to the surface. Those who stay up there can still man the surviving cannons to fire on the ground at the shatterer/branded. You can then see the zeppelin that the shatterer took down with him in a burning ruin. All of the crew was turned into branded and the shatterer has encased himself in a crystal shield, he beings to heal very slowly. The players now must killed the branded crew of the downed zeppelin and then destroy the shield to begin the final fight
-The final fight will be similar to the first one, just he now has a attack where he breathes crystal breath from side to side, similar to the final attack of the tentacle boss in fractals. Killing him will result in 100% chance to get at least 2 rares. Branded forces in the area will be thinned.