Improving World Bosses: The Shatterer
Addition: If possible, event scaling should take into account the total cumulative player level, as well as the number of players in the area. This is a level 40-50 zone, but the high amount of level 80 characters showing up to fight the dragon makes the boss far less challenging.
Bump! Tequatl the Sunless post coming next.
Improving Tequatl the Sunless
Now that The Shatterer is on Tequatl’s level in terms of difficulty, it’s time to beef up Teq to a higher glory. Here’s where we can start:
-Tequatl’s Fingers should spawn more and closer to the dragon. I personally have seen maybe two at most near Tequatl himself; the rest are in the distance behind me. Players opt not to use the provided turrets, but instead rush straight up to Tequatl’s front-right claw (like The Shatterer) and do damage the old fashioned way. This leads into the Bone Walls.
-Bone Walls are meant to protect Tequatl from the turrets. However, as just stated, players seldom if not ever use these turrets. Tequatl’s Fear skill needs to last longer and occur more often. While players are running away uncontrollably, Tequatl should summon Bone Walls near his front claws and Tequatl’s Fingers in front of those walls to get a distance between himself and the players.
-Bloated Creepers are a wise choice for Risen mob, but they should spawn with a slightly greater density and attempt to move into the middle of the player crowd, in order to affect the greatest number of players. In addition, Risen Brutes should spawn at the same time to cause knockdowns to players on the frontlines, and these mobs should be veteran and champion class.
-The Risen around Tequatl’s landing spot vanish before he arrives. Why? There are enough Risen there to block players from moving to Tequatl’s spot before he has time to set himself up for protection. These Risen should rush to the beach nearest the waypoint as soon as Tequatl spawns in an attempt to block player advances.
-Players currently never have to worry about defending the Megalaser. More mobs, including veterans, should spawn around the laser and attack it with priority over attacking players.
-During the Tequatl event, the closest waypoint should become contested if it isn’t already. Players can decontest this waypoint for one minute by clearing all Risen in the immediate area. (Make a cap zone around the waypoint to show the area to protect)
-Tequatl is an undead champion of Zhaitan. This would logically give him necromancer abilities. Allow Tequatl to summon bone minions and risen thralls from downed players; this skill would take effect immediately and would not cancel any other skills Tequatl may use at the same time.
Up next: Claw of Jormag and how to move him up a tier.
Also, make it easier to get the achievement for freeing people from crystals. Right now the Shatterer rarely manages to trap anyone in crystal before dying. Making this achievement frustratingly hard to get. What he needs is a couple of really massive attacks that force players to move from their safe spot, and is more likely to trap players in crystals.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)