Improving personal story line questing

Improving personal story line questing

in Suggestions

Posted by: Angriff.1935

Angriff.1935

I don’t know about everyone else, but I hated the personal storyline quests. So much in fact that I couldn’t take the storyline or the choices I made seriously.

I think there are a couple of things that could have been done to vastly improve these quests to make them a more enjoyable.

First off, the npcs that accompany you are either invincible or die instantly. I would like to see the companions acting more like a team and providing actual roles in a fight rather than it being a matter of hiding behind or dragging the npcs along. I know this sounds counter to the “guild wars 2 philosophy,” but these quests are so unbalanced in difficulty, that I never felt heroic.

You want to know where they need to take some clues from? Mass Effect(s). You assemble a rag tag team of space combatants, and kick the bad guys in the d*ck while making glorious speeches. And you know what? There’s not exactly healer classes in that game either. They all have offensive capabilities and some supportive.

The second thing I think could be greatly improved are the “big battles.” The first week I played this game I was in WvW and we were sieging a fort. There was a blizzard, there were arrows raining down, people were dying, it was amazing. Then I go to do the storyline and I was fighting a dragon. You know what it was like? It was me and like 12 npcs just sort of scratching at its ankles. It didn’t feel epic. It felt lame.

I would like to see parts of the main storyline. The big battles like that be in one instance where lots and lots of people join and then the battle begins. The dynamic event work pretty well, so why can’t parts of the personal storyline work that way too? Seeing a large monster assaulting a base with hundreds of minions coming in huge waves towards it, and there being lots of player built siege machines would go a long way towards making these parts of the storyline more memorable(well I wouldn’t say they weren’t memorable, but not in a good way).

I believe this game has potential to be fun AND engaging. I just think they need to take some hints from other games and utilize some of the systems that are already in the game better.

I’m eager to hear what others think and feel free to give your own ideas!

Improving personal story line questing

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

I agree, personal story battles and story itself are lame…seems like something done in a rush, unpolished… It’s sad that what was supposed to be the central part of the game ended up like this.
And the thing that most annoyed me was the fact that all those characters who seemed important in the beginning of the story dissapear after like 2 missions…
And your order…I did like what…1 mission for my order and that was it? what was the point of choosing one then…

Improving personal story line questing

in Suggestions

Posted by: Squirrelbane.2510

Squirrelbane.2510

This has been one of the few times in an mmo where I actually care about some of the NPCs I’m partnering with. Especially your order mentor. It’s by no means badly done.
I love the interaction between your character and the order mentor, and with Trahearne. It’s natural and engaging.
PS is not supposed to be full-on epic like a wvw battle…it’s supposed to be engaging like an rpg. Delivers for me.

Improving personal story line questing

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

Please, improve this! Also, I can take someone with me into my personal story. I appear in the cut scenes and my appearance meshes with my in-game appearance. Yet my friend(s), who is/are supposedly with me, is/are not visible in the cut scene. Let them lurk in the background!

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