Improving replayability

Improving replayability

in Suggestions

Posted by: Diviner.7405

Diviner.7405

As of now, a lot of areas within the game are basically empty with players adventuring within these zones being few and far between. Events are left uncompleted for days at a time and group events can never be done because groups just do not exist.

My suggestion is this:
Every 1-2hrs a zone is randomly selected. This zone becomes “chosen” (or think of some other name if that doesn’t sound good). All events in this zone give extra gold + karma for completion of events. After the time period is over, a new random zone is “chosen.”

Some other possible additions:
1)Have a NPC in all the major cities (excluding LA) reveal to player what zone is “chosen”
2)Reduce waypoint costs in the “chosen” zone
3)All Orr zones cannot be chosen.

Having this feature will encourage players to travel the world and do things they would otherwise feel is a waste of time. This will keep players entertained as they are always doing different events/content every few hours. Content will be done and it can be exciting to travel with a ton of people across the map just playing the game.

Please consider it.

Improving replayability

in Suggestions

Posted by: LieutenantDan.5216

LieutenantDan.5216

This is exactly what they tried to do in GW1 with all of the Zaishen Quests/Missions/ and what not. If I remember correctly, it worked out pretty well. Players were banding together to do specific dungeons, missions, or specific types of PvP.

I would really like implemented for dungeons. Mostly because I want to do Sorrows Embrace and I can never find anyone else motivated to do the same.

You’re idea deserves some serious thought. . . What do you guys think?