TL;DR below
Some days ago there was an interview where it was said improving the guild system wasn’t a priority.
I don’t know if this is a new case of developer blindess, but I do think guilds deserve some dedication, and soon.
But what would be one of my threads without a good amount of ideas:
Making the guild panel a social panel
Each guild should have a “blog” section, where officers can write down text, add links, etc. Not a real blog, and should have limits (like removing old news posts). It’s main purpose would be posting guild news, explanations on how the guild works, etc.
People should be able to find everything about the guild in the guild panel, and the message of the day isn’t enough. I’m tired of linking guides, too, and I would love to post them at the guild panel.
Also, the message of the day shouldn’t go empty each time you try to edit it. I can’t believe I need to copy+paste the message in a .txt to avoid losing it. My calendar says it’s 2013, please.
Some space to store guild recruitment and welcome messages would be nice, too, so you don’t need to save them in .txt’s too.
Finally, displaying the message of the day in the chat when you log in could be a good idea.
Communication from officers to members
Officers should be able to mass /w or mail all members of a rank. When you want to announce something happening right at the moment, it’s a pain to go whispering each member. Doing the same with mail goes further, and it’s pretty much impossible.
There’s no way for officers to communicate with the members properly. The message of the day fails once again, since people don’t check it daily for changes.
Guild mission activation control
There should be options to limit guild mission activation for specific ranks. There’s always someone that screws up and activates a bounty, a challenge, a puzzle or a rush too soon. These kind of things should be able to be controlled.
I know there’s some kind of option, but it doesn’t work, at all.
Also, the history logs should show who activated what, so the officers know if someone screwed up, and watch him to see if he does it often, or just demote him to a rank without permissions.
WvW and guilds
Guilds can put their banners on keeps, camps, etc… To give some buffs, and that’s all. This is just boring, lame even. When a guild raises their banner somewhere, members of that guild should be encouraged and rewarded to defend the place.
The enemy should be encouraged to attack, too. Taking a tower defended by a powerful guild should give better rewards than attacking a defenseless tower. Powerful guilds should search each other for bloodlust and competition in the middle of the server battles.
(What follows is just an example of a mechanic that could be used to achieve this)
We could introduce a new mechanic: Morale.
Morale would be server and guild-tied. Server morale would affect everyone, and guild morale would only affect your guildmates. When you win, everyone gets server morale, but then you get some extra guild morale just for yourself, because you did the work. Same if you lose, then you get extra penalization, but just a bit, you’d need to loss a lot without winning even once for it to start affecting you.
You’d earn morale first by defending. Each member defending a position with your flag would give morale to the guild. If you defend a position without your flags you get morale, too, but not as much. The second way would be taking enemy positions. Every member participating on taking an enemy camp would earn morale, more depending on the time it was defended.
Morale could give basic stat boosts, opening new strategies: You might want to strike attack a poorly-defended enemy tower in the middle of the enemy territory, no matter you won’t be able to keep it, to then have a morale advantage at a better-defended tower you’re able to hold.
Of course, the different positions should be able to have more than one flag, because there’s no way a single guild can defend some places, like the keeps. For example:
- Scout: 1 flag
- Supply camps: 2 flags
- Towers: 4 flags
- Keeps: 8 flags
- Stonemist: 16 flags
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
(edited by Lonami.2987)