Improving the guild system (Long + detailed)

Improving the guild system (Long + detailed)

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Posted by: Lonami.2987

Lonami.2987

TL;DR below

Some days ago there was an interview where it was said improving the guild system wasn’t a priority.

I don’t know if this is a new case of developer blindess, but I do think guilds deserve some dedication, and soon.

But what would be one of my threads without a good amount of ideas:


Making the guild panel a social panel

Each guild should have a “blog” section, where officers can write down text, add links, etc. Not a real blog, and should have limits (like removing old news posts). It’s main purpose would be posting guild news, explanations on how the guild works, etc.

People should be able to find everything about the guild in the guild panel, and the message of the day isn’t enough. I’m tired of linking guides, too, and I would love to post them at the guild panel.

Also, the message of the day shouldn’t go empty each time you try to edit it. I can’t believe I need to copy+paste the message in a .txt to avoid losing it. My calendar says it’s 2013, please.

Some space to store guild recruitment and welcome messages would be nice, too, so you don’t need to save them in .txt’s too.

Finally, displaying the message of the day in the chat when you log in could be a good idea.


Communication from officers to members

Officers should be able to mass /w or mail all members of a rank. When you want to announce something happening right at the moment, it’s a pain to go whispering each member. Doing the same with mail goes further, and it’s pretty much impossible.

There’s no way for officers to communicate with the members properly. The message of the day fails once again, since people don’t check it daily for changes.


Guild mission activation control

There should be options to limit guild mission activation for specific ranks. There’s always someone that screws up and activates a bounty, a challenge, a puzzle or a rush too soon. These kind of things should be able to be controlled.

I know there’s some kind of option, but it doesn’t work, at all.

Also, the history logs should show who activated what, so the officers know if someone screwed up, and watch him to see if he does it often, or just demote him to a rank without permissions.


WvW and guilds

Guilds can put their banners on keeps, camps, etc… To give some buffs, and that’s all. This is just boring, lame even. When a guild raises their banner somewhere, members of that guild should be encouraged and rewarded to defend the place.

The enemy should be encouraged to attack, too. Taking a tower defended by a powerful guild should give better rewards than attacking a defenseless tower. Powerful guilds should search each other for bloodlust and competition in the middle of the server battles.

(What follows is just an example of a mechanic that could be used to achieve this)

We could introduce a new mechanic: Morale.

Morale would be server and guild-tied. Server morale would affect everyone, and guild morale would only affect your guildmates. When you win, everyone gets server morale, but then you get some extra guild morale just for yourself, because you did the work. Same if you lose, then you get extra penalization, but just a bit, you’d need to loss a lot without winning even once for it to start affecting you.

You’d earn morale first by defending. Each member defending a position with your flag would give morale to the guild. If you defend a position without your flags you get morale, too, but not as much. The second way would be taking enemy positions. Every member participating on taking an enemy camp would earn morale, more depending on the time it was defended.

Morale could give basic stat boosts, opening new strategies: You might want to strike attack a poorly-defended enemy tower in the middle of the enemy territory, no matter you won’t be able to keep it, to then have a morale advantage at a better-defended tower you’re able to hold.

Of course, the different positions should be able to have more than one flag, because there’s no way a single guild can defend some places, like the keeps. For example:

  • Scout: 1 flag
  • Supply camps: 2 flags
  • Towers: 4 flags
  • Keeps: 8 flags
  • Stonemist: 16 flags
Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

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Posted by: Lonami.2987

Lonami.2987

What about the WvW guild buffs with multiple banners active? They could stack, or you wouldn’t be able to activate yours if another guild already activated them. The numbers above are just an example, maybe they’re too much, maybe less. Guild could be able to remove their flags, too (with a 15-min timer so they don’t remove it when they see they’re going to lose the position; this could make the enemy rush to don’t let them escape, too). Scouts could have 1 flag, too, for smaller guilds that just want to watch the road.

Also, important: You’d need to research or buy some stuff to be able to claim big locations. We don’t want one-man guilds trolling or sabotaging server morale.

It’s just an example, but guilds should have a reason to defend the positions with their flags at any cost.


Events and guilds

Events and whatever are nice, but why are guilds marginalized out of them? There could be event-limited influence stuff, so guilds can party together and spend their influence on event stuff for the entire community.

And not just vanity stuff, guilds could drop event-specific buff banners, things like “Aetherblade slaying banner”, for example. There’s so much potential, I’m really surprised and saddened of how guilds do nothing special during events. Think of all the influence sinks, too!


Last logged in

I won’t ask for a “how much influence every member produces” option. I don’t think that could be positive in any way. However, inactivity detection is a must.

We should have two types: Last represented, and last connected. Last represented could require a minimum of time, like 30min, to make sure it wasn’t a flash represent that doesn’t show any kind of activity.

It’s a pain to clean inactives to make space. This is probably the most important point of the list.


Calendar with alerts

A basic calendar, where officers can write notes on specific days and hours, with customized alerts to remember members what’s going on, 30 or 5 minutes before it begins.

It could use the mail system, to make sure every member notices it, and doesn’t lost the information, or just the chat through whisper. Maybe even an alert on the screen, like when you’re told the server’s going to reset.


Guild achievements

Why do guild missions have ZERO achievements? Giving all guild missions achievements would encourage people to play them more than once per week, as well as to help other guilds complete theirs.

There should be a “Guild” section in achievements, with a huge list including guild mission achievements and other simpler things like “events/dungeons completed with guildmates”. Achievements can encourage team play and socializing, but instead they completelly ignore guilds (Except that get 10,000 influence achievement, which doesn’t encourage socializing in any way).

These achievements could give specific visual rewards, to show you’re part of a guild that did kitten stuff, too. The guild itself could have an achivement list of its own, unlocking flag ornaments or siege weapon skins for the guild, and even custom armors (not necessarily new) for guards defending positions you raised your flag at, so the enemy knows there’s good players defending the place.


TL;DR:

  • Options to write long and classified pieces of text on your guild panel, for guild news and links. Editing shouldn’t remove the previous text.
  • Ability to mass whisper and mail members of the selected ranks.
  • Control on who is able to activate and who has activated guild mission objectives.
  • Reasons in WvW to defend positions with your flags raised.
  • Guild influence stuff during events, so guilds can join the party with guild-specific stuff.
  • Last logged and last 30min represented options to check activity.
  • Calendar with mail alerts minutes before it begins.
  • Guild missions and playing with guildmates should have achievements of their own, with rewards that show guild progress and effort.

The biggest part of MMOs is people and communities, and guilds are a big part of this, keeping people playing just because of friends. Not giving guilds the priority they deserve isn’t a good decision, at all.

Well, just 8 suggestions to improve the guild system. You can find a first version of this thread on reddit: http://www.reddit.com/r/Guildwars2/comments/1i0yqs/improving_the_guild_system_and_why_it_should_be_a/ which I improved a bit before reposting it here.

If you want to see more development around the guild system, support this thread, and maybe we’ll get some upgrades once they see people is interested.

Check this other thread, too: https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-loot-skins-need-to-be-improved/first

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

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Posted by: Umrae.5124

Umrae.5124

Making the guild panel a social panel
Great idea!
Communication from officers to members
This has been suggested several times, and I’d really like seeing this in the game.
Guild mission activation control
I don’t mind it the way it is atm, just don’t give the rights to morons :l
WvW and guilds
I don’t do wvw so I won’t comment on this
Events and guilds
Could be interesting, but I’d like to see this suggestion expanded a bit more to post some feedback!
Last logged in
I don’t even know why this isnt in the game yet, this is the most needed tool for guilds, I run a very small guild with hardly 30-40 members and yet it is a pain to remove inactives, I can’t imagine the 400+ ones…
Calendar with alerts
A fun, yet not that much needed feature if the guild social panel would be up.
Guild achievements
I’d say no this. It’s purely another huge disadvantage for small guilds that don’t have all the missions. It’s hard to run small active guild anyway, since everyone wants to do the missions, and with few people it takes a long long time to unlock them. Giving achievements to guild missions would make it even harder, and would definitely kill several small guilds.

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Posted by: Jalad Lantana.3027

Jalad Lantana.3027

To me this is an even greater oversight than how they delivered the game without a decent LFG tool. Guilds are the lifeblood of WvW and overall long term player retention.

These improvements are sorely needed to make running a guild fun and not an overwhelming chore that it is now.

Fixing the guild systems would result in more happy faces and would not take an army of artists, modelers and level designers to do. A few command line tools would be more than welcome and really how much design does it take to rework or add to the current guild options window?

HOD
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I don’t know if this is a new case of developer blindess, but I do think guilds deserve some dedication, and soon.

This isn’t a new problem, it is pure and simple developer blindness.

We players would like a lot of things. Nerfnet has other priorities.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Glaurung.1076

Glaurung.1076

The "last seen online" and the guild Calendar would help alot the community and should be developed by ArenaNet as fast as possible

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Posted by: Ian Smith.8690

Ian Smith.8690

Wow, I missed that, assuming what you say is true. To say that improving tools to better help the community communicate and facilitate interaction was not a priority is just pure stupidity. I’m beginning to think that Anet is full of savants. They make a really pretty game but it just seems more and more like they don’t know how to interact with people. It’s as though numbers are absolute and human idiosyncrasy are irrelevant to these guys.

(argh, I’m not sure idiosyncrasy is the best word for it but I can’t currently think of a better one.)

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

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Posted by: Grotesque.6480

Grotesque.6480

Great post mate! There are waay too many things lacking as of right now.

Team Aggression [TA]

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Posted by: RobinotX.1604

RobinotX.1604

Wow, I missed that, assuming what you say is true. To say that improving tools to better help the community communicate and facilitate interaction was not a priority is just pure stupidity. I’m beginning to think that Anet is full of savants. They make a really pretty game but it just seems more and more like they don’t know how to interact with people. It’s as though numbers are absolute and human idiosyncrasy are irrelevant to these guys.

(argh, I’m not sure idiosyncrasy is the best word for it but I can’t currently think of a better one.)

Wait what? I find ArenaNet on of the companies that actually listens to it’s fanbase. While they still need to follow their own or NCsoft rules and path. They actually listen to what we want and know where we want changes in.

People expect that some things are just easy implented but I think that some of the coding and balancing needed is hard sometimes. I agree that they need to change the Guild User Interface and how it all works. But saying that they don’t know how to interact with people is just nonsense.

Still this post about the guild changes that should come is build up very well. And I can’t agree more with it that something has to change. While they indeed said that this isn’t high priority I agree at some levels. (Class balancing and bug fixing should be higher) I hope they actually will give some small updates on it and make a larger one later.

I hope someone of ArenaNet can put their thoughts on this so the fire get extinguished quickly.

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Posted by: Cesa.6190

Cesa.6190

I love every suggestion on the list, and they don’t all have to be implemented in some big “guild improvements patch” 6-12 months from now, just take the simple things first and the rest over time. I would love to see the “last online” in one of the next few patches, even if I have to wait several months for the rest.

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Posted by: pmnt.4067

pmnt.4067

Guild mission activation control
I don’t mind it the way it is atm, just don’t give the rights to morons :l

You missed the point and/or are not aware of the following bug: The mission control right only controls the right to activate a guild mission from the guild panel. That’s okay for bounty and treck (they start immediately), but activating puzzle, challenge and rush only unlocks a ~5hour time window where the mission can actually be started. In that window, anyone in the guild can actually start the puzzle/challenge/rush with the ~15min time limit.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Falanin.4102

Falanin.4102

I agree with the need for better communication between players, especially in guilds. The entire OP is full of good suggestions that ANet should be seriously considering.

At least get the “last online” stat working as a starting point.

Also, it’d be great for you to be able to have multiple tabs of guild chat open at once (one for each of your guilds)

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Posted by: Liraz.8062

Liraz.8062

Inactivity detection and some in-game organizational tools, such as a calendar, are sorely needed to support guilds in this game. I realize improvements like these aren’t the kind of feature that sell more copies of the game, but they are a quality of life issue and I don’t understand why they’ve been ignored while things like AoE looting were fast-tracked. Guild management tools are a must in a modern MMO and the lack of them in this game contributes heavily to the weak state of guilds in GW2. I agree with the OP and implore ANet to reconsider allocating some resources to improving this area of the game.

Firstwatch Irregular Company – RP, Tarnished Coast

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Posted by: Thoom.9653

Thoom.9653

Also, it’d be great for you to be able to have multiple tabs of guild chat open at once (one for each of your guilds)

This, to me, is the most important thing. I started playing GW2 with a bunch of my RL friends, but we never had enough people on line to do big activities like WvW or dungeons. So some of us joined a bigger guild to get a chance to get in on those things. But then we couldn’t chat in our friends-only guild, and eventually it withered and died and most of my friends stopped playing the game.

Only being able to chat with one guild at a time is a death sentence for small guilds.

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Posted by: Lala Calamari.6170

Lala Calamari.6170

This needs to be done. Guild Management is really weak.

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Posted by: Kuzzi.2198

Kuzzi.2198

If I could, I would click the +1 button a million times.

I’m not sure why Anet just can’t quite get their priorities straight. Guild feature request posts have been flooding the Suggestions forums since August 2012, but they still don’t find this a priority. Please Anet, be the gaming company that we think you are and listen to the community.

As an aside (since Anet is stuck in a box and can’t find a perspective from which guild features are a priority), all of my rl friends and many in-game friends have quit the game as a direct result of the guild features being lacking and Anet neglecting to address them over the last 11 months.

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Posted by: Misty Red Rose.9320

Misty Red Rose.9320

Next month the game will have been out a year now and we still don’t have a “last logged in", and no simple way of knowing of knowing who has been active. Our guild was reaching the 500 mark and it was a miserable, miserable experience to try and figure out who was inactive by use of the leaderboards. Why do I have to spend hours on this? I’m sure guild leaders and officers in large guilds everywhere are experiencing the same thing. We want active players. We want to give members a timeline of how long they can be inactive so if they are gone for months they know they will be kicked. But there is no reasonable way to monitor this.

Anet does respond to their player base. The problem is that the miserable functioning guild panel is only noticed by officers and guild leaders and therefore Anet is not really getting the grief they should be getting. If the average player experienced something this bad in their game-play in another area these boards and every other GW 2 forum would be lighting up and something would be done about it.

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Posted by: Umrae.5124

Umrae.5124

Guild mission activation control
I don’t mind it the way it is atm, just don’t give the rights to morons :l

You missed the point and/or are not aware of the following bug: The mission control right only controls the right to activate a guild mission from the guild panel. That’s okay for bounty and treck (they start immediately), but activating puzzle, challenge and rush only unlocks a ~5hour time window where the mission can actually be started. In that window, anyone in the guild can actually start the puzzle/challenge/rush with the ~15min time limit.

Never done those, so wasnt aware of that

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Posted by: Kuzzi.2198

Kuzzi.2198

Let’s keep this post on the first page until we get a response.

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Posted by: Sir K E V.1027

Sir K E V.1027

I’ve never understood why they haven’t put in the last time logged in into the guild system. Are they afraid that people will remove people their guilds and “leave them on the streets?”

After reading that the “guild management isn’t a priority right now,” why not!? Ugh that really grinds my gears. I’m glad I’m not the only one who feels this way.

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Posted by: Khonrad.2476

Khonrad.2476

This is one, albeit lengthy, among many posts with regard to the, shall we say rudimentary, guild management system. Guilds, wether you consider them a lore based idea or not, are, for a large majority of players, an integral everday part of GuildWars2. There are many many guilds out there, large or small, PvP, PvE etc., whose leaders, officers and members are crying out for improvements to the guild management system.
Now, ArenaNet, for whatever reason, this is known only to themselves, consider improving the management system a low priority, excuse me but this simply does not make sense. A key everyday part of their game is considered a low priority?
Whilst ArenaNet does largely listen to it’s customers, yes it does, this ‘low priority’ should be made a high priority as soon as they possibly can, you only have to track down all the posts regarding guild management to see the depth of feeling attached to it.
Please, if you could bring yourselves to, someone at ArenaNet reply to one of these posts to show your customer base that their needs and wants, reasonable ones at that, are not simply being ignored and are at least being considered?
Thank you for taking the time to read this.

Hakuna Matata [HM] : Aurora Glade (EU)
http://gw2-hm.enjin.com

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Posted by: Moon.7310

Moon.7310

  • Options to write long and classified pieces of text on your guild panel, for guild news and links. Editing shouldn’t remove the previous text. Message of day displayed in chat when logging in
  • Last logged in in guild panel.
  • Calendar with optional mail alerts minutes before it begins.
  • Guild missions and playing with guildmates should have achievements of their own, with rewards that show guild progress and effort.

I quite agree with some of these improvements (some with slide changes ) the rest also sounds interesting but I really don’t care about them as much as the ones above

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Posted by: pulsecodesgnl.3470

pulsecodesgnl.3470

Bumping and +1’d. Really, this is mostly all stuff that should have been in game Day 1. ESPECIALLY with Guild Wars as a predecessor, what we have is pure retrogression, and not in a good way.

Voxtr | Svell | Kvikr | Svass | Sundr | Naud | Kvedja | Traust
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]

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Posted by: Malmis.4568

Malmis.4568

I second this, you got my +1. Very good suggestions. Lets hope they do an overhaul of the guild panel like they did with the achivement panel.

Friskyttarna.eu – Swedish gaming community

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Posted by: Kuzzi.2198

Kuzzi.2198

I second this, you got my +1. Very good suggestions. Lets hope they do an overhaul of the guild panel like they did with the achivement panel.

Yes! I’d be very impressed if the guild panel was as nice as the achievements panel.

My main concern is that I want these features sooner rather than later, and Anet did not include them in their 2013 plan.

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Posted by: Reaper Rain.5186

Reaper Rain.5186

I would be happy with having guild quests, like a board were the Guild master can put up quests for members to take and do in groups. I like the whole guild mission thing, but i hate time limits. I want something hard and long for the whole guild to do together. Id love guild achievements too btw.

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Posted by: Khonrad.2476

Khonrad.2476

Another perfectly legitimate set of ideas for improving a lacklustre system, consigned to the forum scrapheap due to lack of interest, lack of will, or just plain good old fashioned intransigence.
When will we see an improvement that actually does something? Not just a new set of cosmetic fluff that keeps the masses following the carrot.
When will we see an improvement to a core part of the game?
Do ArenaNet actually care? I think they do but there silence on this matter is beginning to test ones opinion somewhat, prove me wrong ArenaNet?
The current guild management system is dull, lacklustre, largely pointless in some areas and encourages, maybe even forces, guild leaders to use third party applications to make their guild management more functional. Is this what ArenaNet want, players using third party applications because the management system is less than useful?
Come on ArenaNet, a considered reply would be nice, can you do that for us?

Hakuna Matata [HM] : Aurora Glade (EU)
http://gw2-hm.enjin.com

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

I also read that interview and was quite crestfallen when I read not a priority and not currently being worked on.
I stopped reading right there. Did I read that right? So I read it again and then one more time for good measure. Yep I read that right, quiet sobbing begins.

As a somewhat frequent visitor to the Forums; I know that ANet listens to the community and acts accordingly, usually with positive results. So I sit here wondering, how could ANet possibly be so utterly missing the boat on this one?

  • Keeping a guild active in the game is quite difficult as it is a laborious chore to manage them.
  • It it tough to meet, congregate interact and plan, without a physical place to do so i.e. Guild Hall
  • Guild security lacks form and function, as in permissions for the Guild Bank
  1. Guild Management has been addressed quite nicely by the OP and I agree wholeheartedly
  2. Guild Halls have been begged for in so many topic posts too numerous to count, no sense in retreading that road
  3. Guild Security is a topic that I don’t see much banter on, so I will detail that a bit

Guild Security by Guild Rank

There are 10 ranks available (a few more would be nice). For our guild that is 4 officer ranks (one leader and 3 officers) and 6 member/non-officer ranks (one new member default and 5 standard member ranks). Moving up thru the Guild Ranks is done by being promoted for your dedication to the guild and receives more security/responsibility as they do so.
The problem is there is barely any security to differentiate the middle 8 ranks excluding New Member (no access) and Leader (All Access).

Guild Bank as an example
One of the few things you can use to change access to is the Guild Bank.

  • The Guild Bank is broken into 2 separate pieces, the Stash and the Trove/Cave.
  • There are only 3 security options that you can grant for the bank: No access, Deposit access or Deposit/Withdraw access. I group the last 2 together as there is no sense having withdraw access without deposit access.

Since the 3 security options (None, Deposit, Withdraw) is about all you can do with the access, maybe some sub-access would be the way to go. Like…
Only allowed to deposit T6 materials
Only allowed to deposit cash
Only allowed to withdraw upgrade components
Only allowed to withdraw from Bank Tab(not implemented) A & B but not C or D

The Bank would need to be broken up into a minimum of 3 separate distinct areas(though 4 or more would be much better)…
Stash – for use by all members – for generic stuff
Bank – for use by all members – for higher end stuff
Trove – for use by officers – for the for storing valuable stuff to be rationed
Cave – for use by Leader – for the most valuable stuff only one person to blame if it is gone from here

Which brings us to Leadership
Only ONE Leader. With the possible exception of Ettins there is a reason why things only have one head.
Who ever made the guild is the leader. She can have one or many ranking officers but only one President/King/CEO/Guild Leader.

Now what about if it not ‘Great to be the King’ and the Leader wants to step down?

Voluntary replacement: A 3 step process. The Leader would request to step down, it would have to be accepted by the potential new Leader and finely confirmed by the old leader… done.

Involuntary replacement: If the Leader does not log in for some predetermined period of time then the leader would then swap places with the next highest ranking member who becomes Pro Tempore Leader until such time as the old leader returns. This swap would become permanent after an extended period of time.

There are certainly many other things to add on this subject but my Lunch break has run out…sorry

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Posted by: Kuzzi.2198

Kuzzi.2198

I saw this reddit post about taking a drastic measure to get our voices heard. Even though this is a large sacrifice for me personally, I will commit to this protest and also encourage my guildies to do the same.

It pains me to support such a violent approach to make Anet see what the community wants, but I believe this is for the best.

(edited by Kuzzi.2198)

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Posted by: Mighty Assasin.3816

Mighty Assasin.3816

Support, hopefully this gets some attention.

Lite
The Prestige [pTg]
Twitch.tv/Lite_lite

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Posted by: bremy.1390

bremy.1390

im completely agree with you with all you said!!

Also, the message of the day shouldn’t go empty each time you try to edit it. I can’t believe I need to copy+paste the message in a .txt to avoid losing it. My calendar says it’s 2013, please.

hell YEA! … c’mon areanet.. at least the ‘’message of the day’’ that no1 check. Give us more space for write something.

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Posted by: Kuzzi.2198

Kuzzi.2198

Anet releasing the Wallet gives me hope that someone on their team does care for working on content that is important to the players and will make our lives easier. I just hope that person will come across all the guild feature suggestions.

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Posted by: Misty Red Rose.9320

Misty Red Rose.9320

Anet releasing the Wallet gives me hope that someone on their team does care for working on content that is important to the players and will make our lives easier. I just hope that person will come across all the guild feature suggestions.

Well, maybe they’re working on it but don’t want to say something until it’s ready to go. I don’t think wallets were ever mentioned and the wallet was a great addition.

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Posted by: daalidia.1305

daalidia.1305

bump for great justice.

forgive me for the necro, but the thread deserves more attention and really hits the nail on the head.

managing a large and active guild is quite troublesome with the current and limited features.

it’d also be nice to see additions to guild missions. i would love to see them tied in with new/old living story or just new missions to do stuff with the guild.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

+1
But ANET never reads suggestions; and they’re so slow if they did, it would take years to implement.

Add “United Chi” to your friends list or guild!

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Posted by: daalidia.1305

daalidia.1305

one can hope.

they haven’t changed the guild functions since launch. it’s about time.

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Posted by: fictitiousacct.1782

fictitiousacct.1782

Last logged in

I won’t ask for a “how much influence every member produces” option. I don’t think that could be positive in any way. However, inactivity detection is a must.

We should have two types: Last represented, and last connected. Last represented could require a minimum of time, like 30min, to make sure it wasn’t a flash represent that doesn’t show any kind of activity.

It’s a pain to clean inactives to make space. This is probably the most important point of the list.

This should be higher priority than it is. While there is a way to figure out when guild members have last gotten an achievement, I’d like a much easier method than that which currently exists.

In addition, I mentioned this in a post before but we need more things to spend guild merits on! (for those who don’t realize, merits are not commendations)

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Posted by: Lablamb.2419

Lablamb.2419

I mainly just want Guild Allegiances (or Alliances).

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Posted by: Run Away PLZ.7639

Run Away PLZ.7639

Guild achievements
I’d say no this. It’s purely another huge disadvantage for small guilds that don’t have all the missions. It’s hard to run small active guild anyway, since everyone wants to do the missions, and with few people it takes a long long time to unlock them. Giving achievements to guild missions would make it even harder, and would definitely kill several small guilds.

I like the idea of guild achievements as for small guilds it’s true that missions and this might be lot tougher for small guilds to get into but that doesn’t really mean it shouldn’t be put in.

As for the problems small guilds have to face would be nice if they also put in a guild alliance system and if they put in achievements specific to missions it would provide more motivation for cooperation or if you could just do alliance events that uses up an event on both guilds but they each get full rewareds both guild and personal for completion. This way you can keep the community and closeness of your small guild while being able to actually do guild missions.

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Posted by: Run Away PLZ.7639

Run Away PLZ.7639

I’d have to agree with anyone who thinks arena net is making a bad choice in not making community and connectivity a priority.

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Posted by: daalidia.1305

daalidia.1305

I’d have to agree with anyone who thinks arena net is making a bad choice in not making community and connectivity a priority.

Yep. It makes no sense.

Bump.

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Posted by: SneakyLemon.8461

SneakyLemon.8461

Taken from OP’s link in the first post;

“There are limited resources for improving guild management at this moment, and it’s not a priority…”

This was posted about 4 months ago. Since then has anything changed that might have freed up some resources to start working on this? Also, why is this not a priority?

Would really like some answers on this. Maybe even start one of those collaborative discussions just for improving guild management?

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Posted by: Coehati.1096

Coehati.1096

I know that those who run the large guild I am in would love to see more guild management tools. This would make a great collaborative discussion topic.

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Posted by: Leo.2569

Leo.2569

Bump, as this is an important topic.

Leo The Dragon

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Posted by: daalidia.1305

daalidia.1305

I know that those who run the large guild I am in would love to see more guild management tools. This would make a great collaborative discussion topic.

it would be nice to see more stuff that guilds can actually do together.

bump.

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Posted by: daalidia.1305

daalidia.1305

the guild system is still terrible and it’s been over a year now.

bump.