Improving wPvP

Improving wPvP

in Suggestions

Posted by: numbAIR.7592

numbAIR.7592

I’ve played WvW and it came to my attention that stomping and picking up soldiers is just not working out for good pvp experience.

Claim:
Turn off down stage and make resurrecting out of combat only. This will keep more action oriented game play. It will create more interesting skill based pvp, cause for now the only factor to win is numbers.

Examples:

For this example we will have warrior vs 2 other classes lets call them X and Y

1. Warrior down X and goes for stomp
2. X interrupting Warrior while Y dps
3. Warrior goes for 2nd stomp, Y interrupting while X dps
4. then X,Y dps and Warrior is going down
5. Y stomps Warrior and X is up

For this example we will have Ranger vs 2 other classes lets call them X and Y

1. Ranger drops down Y, Ranger still got 75 % HP
2. Ranger fights X till X’s HP is down to 25%
3. Y heals up and returns to fight
4. Y,X focus on ranger, Ranger goes down

For this example we will have group of 3 vs group of 5
Lets call group of 3 small and group of 5 big

1. big clashes with small
2. big loses 2 soldiers, small loses 1 soldier
3. big moves forward with harassing, small trys to pick up 1 soldier
4. big manage to down 2 soldiers while they pick up 1
5. big steamroll small

For this example we will have group of 3 vs group of 5
Lets call group of 3 thin and group of 5 fat

1. fat clashes with thin
2. fat loses 2 soldiers, thin loses 1 soldier
3. big moves forward with harassing, small fights back
4. fat manage to stomp 1 soldier from thin, all fat soldiers get up
5. fat steamroll thin

For this example we will have zerg of 20 soldiers and two well organized groups lets call them alpha squad

1. zerg clashes with alpha squad
2. zerg loses 5 soldiers, alpha squad loses 2 soldiers
3. alpha squad moves back to more defensive long range position leaving 2 soldiers to get stomped, not risking losing more
4. zerg moves up while resurrecting 5 soldiers
5. point 2,3,4 repeat
6. squad alpha decide to flee

For this example we will have zerg of 20 soldiers and two well organized groups lets call them Charlie squad

1. zerg clashes with Charlie squad
2. zerg loses 5 soldiers, Charlie squad loses 2 soldiers
3. zerg pushes forward, alpha squad stays in a fight to pick up 2 soldiers
4. Charlie squad loses 2 more soldiers while trying to pick up soldiers
5. zerg steamroll Charlie squad

Final statement:

Implementing my WvW solutions will limit ‘power of numbers’ and reward skilled players. Patterns mentioned above are common and happens all over WvW maps.

Improving wPvP

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Posted by: El Hefe.2814

El Hefe.2814

1v2 or 3v5 should be something that is hard to do. other games have done faceroll to death. why not keep it challenging? the downed state is one of the better mechanics in pvp imo.

Improving wPvP

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Posted by: numbAIR.7592

numbAIR.7592

El Hefe.2814

1v2 or 3v5 should be something that is hard to do.

Yes it’s called skills that’s why it’s hard and down stage should not mess it up how it does right now as mentioned above in examples .

the downed state is one of the better mechanics

yes for pve but wpvp will be better with out it.

Improving wPvP

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Posted by: kash.9213

kash.9213

Downed state is only the rest of their hit point bar, use this skill your talking about to figure it out.

Kash
NSP

Improving wPvP

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Posted by: Kyris.4285

Kyris.4285

Instead of complaining about the downed state, why don’t you just go and play the game and learn how to deal with it.

Stop being a whiny scrub, and adapt.

Improving wPvP

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Posted by: numbAIR.7592

numbAIR.7592

well great job community, I show reasonable arguments and in return I’m told to deal with that and adapt while called whiny scrub, lets set sails for improvement all aboard ?

Improving wPvP

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Posted by: YumCHA.8706

YumCHA.8706

They’re great points but there’s the combat bug issue that always gets everyone in the heat of battle.

If you suggest resurrecting downed status can only be done outside of combat, then this will become a big problem with a big group.

The amount of time that the combat status goes away depends on how far you are from the enemy and how intense the battle is. So no matter the changes, downed status will always be a sure kill in WvW due to the zerging.

The only way you can keep your team alive is if you manage to give cover fire for the downed teammates whilst the others help ressurect them. This is what makes the PvP in this game very competitive because it’s not easy to just kill an enemy straight away. Dealing with the downed status provides time and it’s supposed to be annoying because it gives the player a second chance to survive.

More chances to survive in PvP means more action.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Improving wPvP

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Posted by: Cilithama.1546

Cilithama.1546

Well, but in bigger fights its a big diffrence what class you are when downed:
An elementalist becomes dust and flys back to safety or thief ports away as soon as they are down, but a warrior or ranger got no chance to get away at all – making some class much better than others only because of their classspecific downstate spells.

Improving wPvP

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Posted by: YumCHA.8706

YumCHA.8706

Those downedstate spells only last for a limited amount of seconds.
What if the group abandons them and retreats to a tower. What then?

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Improving wPvP

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Posted by: numbAIR.7592

numbAIR.7592

The resurrecting out of combat only is well thought to slow down zerg or even cripple it.

The amount of time that the combat status goes away depends on how far you are from the enemy and how intense the battle is.

yes and that’s good it slows down progressing of zerg and gives time for retaliation and if zerg manage to kill everyone, out of combat status fades away really quick.
Besides we are talking about zerg I’m sure in the back there is 3-5 people with out combat status not aware of fight in front of zerg.

Improving wPvP

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Posted by: YumCHA.8706

YumCHA.8706

The movements of a zerg vs zerg battles relies heavily on downed players to gain the advantage to charge.

Most downedstates happen at the heat of the battle, which in other words right infront of the zerg, not at the back.

The people at the back won’t have time to go all the way to the front just to ressurrect their teammates and by the time they do, they would be aggroad by the other enemy zerg and consequently will be in combat status.

It’s the flow of PvP in WvW that people have practiced. If you want to make PvP in WvW more challeging or fun, that’s the same as asking to change their ways of PvPing in WvW totally, meaning different strategies, different tactics and people will be completely dumbfounded just like at the start, when the game was only a couple days new.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)