Incorporate heroes / henchman

Incorporate heroes / henchman

in Suggestions

Posted by: worldbro.1302

worldbro.1302

I’ve said it before and I’ll say it again. The mmo that understands solo players still need the mmo environment for markets and dynamic events, deserve a presence in the mmo and the ability to progress without having to team up with other players as a requirement, is going to be the next big mmo.

Give me the ability to take npcs into a dungeon or fractal similar to the npcs who assist me in my personal story. You started a great game around your changes to how leveling works, but fell short with the same expectations about end game that other mmos do. In gw1, you had something you should not have let go of when it comes to instanced play. Wise up, stop wasting time with adventure boxes and bring back the hero. You’ll have a huge hit on your hands eternally, instead of just pre-release.

Incorporate heroes / henchman

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

^^^^^
This

/signed

Incorporate heroes / henchman

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s more that needs to be done before this could be implemented. The main thing being AI would need to be improved greatly – ability to detect incoming, move out of AoE and dodge, smart usage of abilities ect.

Not to mention any content that can be completed with the aid of NPC’s is most likely going to be too easy for a group of actual players.

Life is a journey.
Time is a river.
The door is ajar.

Incorporate heroes / henchman

in Suggestions

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

If this suggestion actually gets anywhere, we might as well remove the multiplayer element of GW2 altogether.

Grind Wars 2: Heart of Tears

Incorporate heroes / henchman

in Suggestions

Posted by: Swoo.5079

Swoo.5079

If this suggestion actually gets anywhere, we might as well remove the multiplayer element of GW2 altogether.

Please not this argument again.

This argument was used in GW1 about the increase of 4 to 7 heroes per player.

Obviously players that were using 3 heroes and 4 henchmen kept using 3 heroes and 4 henchmen until they could use 7 heroes, which improved their game experience without detracting from the players that like to play with only players experience.

Likewise, people that dislike dungeons or doing dungeons with other players will just not do them.

There are several arguments against heroes/hennchmen in GW2 but this one isn’t one of them.

Ascended items are Anet biggest mistake and a kneejerk reaction.

Incorporate heroes / henchman

in Suggestions

Posted by: Fortus.6175

Fortus.6175

problem is; how do you balance it such a way that it isnt better than having real players and not so useless than it becomes as pointless as Logan and that….charr in CoE, where they spent 96% time dead?

If you make them too weak then it will be the same as not having them, they would probably act like dummies like PvE mobs, only there as a DPS source. They woudl not know how to follow command; try fighting Alpha with them, they will wipe the moment you start the fight. Are you aware of how much programing it would be necessary to make them do CoF p1, the balls, the 4 switches, how do you make them know which one will do the gate? How do you make them know where to skip? How do you make them know when to dodge, what skills they should use, what tactic you have in mind, how would they react if you decide to make it as a 2 players 3 henchmen? etc etc etc etc etc the list can go on.

Too much work and it goes agaisnt what the game stands for; being social. If you dont like PuGs get your own henchmen; aka guild mates and friends. There is just too much work to do besides just programing them for every single dungeon and every single path.

Im well against it, they should never put resources into this, if anything, important things need attention like; class balance, precursor crafting, optimization, reward system, UI, animations, clipping, game polishing, improvement of the game core mechanics, etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

Incorporate heroes / henchman

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

Nah, not stupid nehcmen that are pregiven..

Let us use OUR OWN CHARACTERS from our account as NPC COMPANIONS

much better that way and especially “personal”/unique"

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Incorporate heroes / henchman

in Suggestions

Posted by: Layka.7465

Layka.7465

+1, and if they put a mercenary system in the gem store like in gw1……