Increase DE/other rewards.
So you want inflation?
If you’re as casual as you sound, getting more rewards from a DE won’t affect you as much as the people running around farming DE in Queensdale. They farm that as hard as players farm CoF P1, but they don’t get as much money. If we were to bump up that money, then suddenly everyone and their grandmother is able to get really easy, fast gold by sitting in a starter area.
Well, casual in ‘style’, not hours played. I play a ‘lot’, I just don’t like dungeons or the mentality. Never have; never will.
I guess I don’t understand why we’re still on the whole ‘dungeon’ paradigm being the only path to acquiring wealth. That seems so…‘so’. 
I just thought it would be nice to have other avenues. It doesn’t have to be starter areas. Make it scale. And don’t make it ‘only’ Orr, I hate that place. Frostgorge is nice. And how about some more ‘Frostgorge-like’ zones, that maybe look a lot like Queensdale. I like how that looks. The sun makes my character look nice. Hills. Bandits. Townfolk. Farms.
Why must the measure of money be ‘the dungeon’? I’ve done a few dungeons in this game. I don’t particularly care for it. I did my first fractal to get an achievement towards the node in my home (b/c I do like crafting), and that was fine and all, but I’m not likely to go again. I just don’t care for the dynamic. I like the organic social experiences of DEs, people milling around Living Story, etc.
I don’t see why having 4 friends, or a long running guild across several games since World of Pong, or being in virtual weekend warrior mode is still the ‘success’ measuring stick that is monetarily rewarded.
I just saw how much they were giving away every 7 minutes in the race for two weeks and was wondering why they didn’t consider figuring a way to spread that around more so I stop seeing ‘CoF P1’ everywhere.
But that’s ok, I’m sure I’m wrong. I shalt repent. 