Increase Healing Power Effectiveness

Increase Healing Power Effectiveness

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Posted by: Jake Dressler.8204

Jake Dressler.8204

As the title says, increase healing power effectiveness. Currently if you spec into power the damage difference you see is drastic. If you spec into healing power the healing difference you see is minimal and isn’t usually worth losing the amount of dps you lose by not speccing power. Going from 750 healing done as dps to 1050 healing done fully specced healer all the while going from 6k crits to 1.8k crits. Hardly seems balanced for 300 more health. Especially when the dmg being dealt by most players is tremendous amounts of burst dmg. I mean look at a thief or a shatter mesmer hitting for 13k instantly with one button. I know there are not supposed to be healers in this game, but support of any kind is so far; heal a slight amount and make their downed state take 1.5 seconds longer to reach and revive. I fail to see how relying on reviving people from being downed makes this game any better than the usual trinity. I’m not saying to make healing ridiculously OP, but to have losing that much dmg for that small a gain completely nullifies those specs.

Increase Healing Power Effectiveness

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Posted by: poe lyfe.5879

poe lyfe.5879

it would be very annoying having a battle draw out because some guy tanked himself out with life and healing stats. maybe a small boost to healing stats. but damage is more fun anyway.

Wintersday is for the Charr, also Meatober.

Increase Healing Power Effectiveness

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Posted by: Hoju.7852

Hoju.7852

I agree. Something along the lines of 20% seems about right.

Increase Healing Power Effectiveness

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Posted by: Loswaith.3829

Loswaith.3829

While it may be annoying if a battle is drawn out just because someone decided to go all life and healing, that is at the expence of offencive power, so they should realy be getting the benefit of it.

It just means thinking outside the box of just whacking the hell out of them, and likely the need to actually use poisons/knockdowns/stuns on such a character to defeat them. Though I suspect the cooldowns on most healing skills will generally not make that much of an issue anyway.