I’ve been playing this game since day one (not that it’s relevant to the topic), and one thing really bugs me: making money and acquiring gear is limited to a few options. What are those option?
- Run CoF P1 over and over again for a single piece of gold.
- Manipulate the broken economy in this game (the TP).
- Grind dungeons for many hours in order to get a single piece of cosmetic gear.
What do all of these things have in common? They’re all mostly boring after the first few times. At least they are for me, I don’t know about you guys.
;Addressing the problem:
NOTHING IN THE OPEN WORLD REWARDS YOUR EFFORTS.
Remember doing all those events? Yeah, they give nice exp, but the Kharma and coin rewards are garbage. They simply suck. I love doing events, they’re fun, and there’s so many of them out there to do, but they just don’t feel rewarding enough to do regularly. So why bother doing them when they don’t give you a decent reward for your efforts? After I hit 80, I stopped doing them because I needed gold in order to progress!
You might say “then craft everything” or “grind the open world for your items”, but if you did say that then I’d call you a liar. Because not a single person here has never thought “forget this! I’ll just get the gold and buy it on the TP”, after all, that’s what it’s there for. For some people without the time, their only chance at higher end items is gems, or grinding CoF. That’s not fun.
So what was all this nonsense about “no grind philosophy” again? Oh that’s right, ANet will just put the blame on the players by telling us we made the TP the way it is, and that everything is working as intended. Yup, it sure as heck is!
Solving the problem:
^- Put cosmetic dungeon skins and legendary items in the gem store.
- Increase open world rewards.
- Decrease RNG.
^^- Disallow players the capability to use all crafting skills and gather all components and implement a player to player trading function.
- Balance dungeon rewards.
- Make Kharma a more relevant currency (allow us to buy dungeon rewards with it!).
- Create a set conversion value between gold and gems.
^This will massively curb tycoons on the TP from ramming the rest of the player base in the bum. Come on ANet, it’s getting ridiculous, help us out here. THIS IS YOUR GAME TO CONTROL. Not ours.
^^This will improve the overall economy and value of crafting components. It will also get players to interact with each other outside of the TP.
GS Berzerker Builds: Making Wammo style Warriors cry since 2012.