Increase Size of Bosses in Dungeons

Increase Size of Bosses in Dungeons

in Suggestions

Posted by: Violet.7935

Violet.7935

As things are now, bosses are generally the same size as the player models. With all the spell effects and combat text popping up all around and covering the boss it’s not always easy to see when a boss is about to cast a spell or use a melee ability. Perhaps if there was an increase in their size it would make it a little easier to see their spell/melee animations.

Thanks for reading.

Increase Size of Bosses in Dungeons

in Suggestions

Posted by: bwillb.2165

bwillb.2165

There’s some really big bosses in the game, but the serious camera issues make them really hard to see, both in terms of actually seeing the artists’ work and in terms of seeing what they’re doing so you can dodge it…

Increase Size of Bosses in Dungeons

in Suggestions

Posted by: Violet.7935

Violet.7935

You’re absolutely right. The camera issues do make it difficult to see. If we could zoom the camera out a bit further it would help with this issue, however, I read in a recent thread by ANET that they have no intentions on changing the FOV so this was the only other solution I could come up with.

Increase Size of Bosses in Dungeons

in Suggestions

Posted by: Ari Kagura.9182

Ari Kagura.9182

While larger bosses would be nice, I also think that additional audio cues could be great as well. I don’t know about everyone else, but my hearing tends to be more attentive than my vision. If I hear emotes and yells from the boss, I’m more likely to react faster than watching out for red circles and charge-up animations.

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