Increase meta-event scaling
From the last update notes:
“A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.”
Anyway I am looking forward to it being applied to low level events as they are quite boring as it stands. As long as it doesn’t affect the rewards for lower level players not doing as much damage.
Thanks for that quote, haven’t noticed it and I’m glad they are aware of it, however this test shows it needs to be tweaked quite a bit. Also I apologize if this has been brought up a number of times already, but I really find it silly how everyone just keeps focusing on abusing these encounters currently, it really turned the whole game into something else.