Increase number of AoE targets
I believe AoEs were nerfed to do this primarily because of the escalating need of AoE to nuke everyone down in an instant…or maybe that was buff/heal effects since people could mass heal by huddling up and never die.
The reason AoEs are capped is to destroy deadlocks. If you can just mass nuke/heal, you’ll just have fights that go nowhere with no one making headway over the other.
That said, I wouldn’t mind them adding some traits that improve AoE target numbers for those that really want to pile on the targets.
What should be changed are individual skills, or type of skills, having different AoE limits. For example: Heals should be limited to 5, damaging AoE should be 10-15, and party buffs/condition spreading skills should be 5-10, for a very simple way of doing it, then they can observe what needs to be tweaked and pick certain skills to increase/decrease the limit from there.
Fort Aspenwood
there should be no cap on any AoE skill.
why?
because it would punish mindless zergs and reward thoughtful WvW tactics. and i do not think having no-cap-AoEs would have much effect in PvE because the majority of the time you are fighting a smaller number of enemies.
AoEs already have a limit.
their cast size.
if 100 people are clumped in such a small space they deserve to all get hit.
and beneficial AoEs should also have no cap because then you get risk vs reward.
“can we provide a benefit to our large group or will their AoE damage destroy us?” (and again, its already limited by the size of the spell)
(edited by oakfloorboard.3785)