Increase rewards!

Increase rewards!

in Suggestions

Posted by: sasxa.1582

sasxa.1582

TL;DR: Daily achievement reward should be 1 gold. Agent of Entropy 5 gold, Monthly 10 gold!

Let me start by saying I’m an active player. At the moment I have close to 1900 achievement points, earned mostly on one character. So far I’ve tried pretty much everything this game has to offer and I’m liking it alot. Only problem I’m having is money (; Rewards for hard content are really, really low.
Here are few examples, for level 80: Reward for finishing explorable dungeon is about 26 silver. Using waypoint costs 1.2-3.5 silver. Finishing daily achivement gives 5 silver. Mobs you kill give 0.3-0.7 silver, with cooking buffs 0.5-1.2 silver. Repairing all damaged gear is 11.6 silver. Dynamic events give about 1.6…

I understand some of these rewards are limited to prevent farming, but I think rewards should be more balanced. Is two hour long dungeon really comparable to kiling 50 mobs near town/waypoint? I should probabaly mention I hate farming for anything. Doing same thing over and over was never fun for me. I can do all explorable modes of a dungeon in a row, but I really don’t want to run same path 3 times. It’s boring for me. And this game is designed to support gameplay like this.

I’ve looked at lot of prices for items around the Tyria and they seam reasonable and balanced, only if I didn’t struggle with money so much (: With the Trading Post being at the state it’s in right now, it’s imposible to make any decent amount of money. I have max level in 6/8 crafting disciplines, but selling my crafts isn’t really an option. Items are massivlly undervalued, to the point where you can buy item better then the one sold by karma merchants for 62.000 karma points for 10-20 silver.

So what are my options? I am willing to put some time into the game, do few dungeon runs, meta events, a lot of gathering. PvP and WvW when I feel like it. But at this pace I’ll never have money for anything ;( I don’t want to farm, or make spreadsheets and closely follow trading post trends to be able to aford a bag for my alt… I want to enjoy the world, craft something nice and sell it for decent price. I know economy is influenced by players, and untill players learn value of things (and their time) I don’t expect trading post to be usable by casual players like me. I want to do a dungeon and feel like it is worth my time.

I want legendary weapon! And as it is now I will never be able to get money for it. As it stands I can make 50 silver daily on average. I don’t want to hoard gold and be really carefull what I’m using it on. I strongly feel I should be rewarded for my victories and that I shouldn’t have to worry about money. That doesn’t mean I want to buy everything right now. Or getting a legendary weapon in a week. If the net cost of a legendary is, say 500 gold, it really shouldn’t take me 3 years of active play (few hours a day) to get one (;

I said already that I understand increasing rewards can potentially increase undesired farming, but there are things where casual players could be rewarded. For example, repeatable achivements. Those are the things that can’t be abused and exploited.

My suggestion is to consider substentially increasing rewards for repeatable achievements. Daily 1 gold, Monthly 10 gold, Agent of Entropy 5 gold… With this guarantied income for active play I could start thinking about making legendary weapon (;

What does community think? Keep in mind I don’t like exploits, don’t want to worry about market trends, just want to enjoy the world without restrictions that exist to prevent things I don’t care about anyway (; How will increasing achivements rewards impact players, economy and the world?

Increase rewards!

in Suggestions

Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

No. This accomplished nothing but an inflated economy.

Increase rewards!

in Suggestions

Posted by: sasxa.1582

sasxa.1582

No. This accomplished nothing but an inflated economy.

I don’t see how’s this a bad thing, when everything is underpriced (: If everyone had few gold per week value of items would be more in line with base price set by cultural weapons vendors… Prices wouldn’t go too high, because if there’s a choice most ppl would choose cultural weapons over drops/crafts. And materials/ingreedients would scale with those as well…

Increase rewards!

in Suggestions

Posted by: Agent Noun.7350

Agent Noun.7350

I agree that rewards should be increased for things that take serious effort, like explorable dungeons, but there’s a reason why real life economists treat inflation as a bad thing.

(I made a reward-related suggestion myself at https://forum-en.gw2archive.eu/forum/game/suggestions/Dungeons-and-Rewards-What-ArenaNet-can-learn-from-Blizzard-of-all-people/)

Increase rewards!

in Suggestions

Posted by: skullmount.1758

skullmount.1758

I agree with OP, some/most rewards do need to increase in coin (not necessarily 1g for daily, but definitely around the 50s area). It will take us casual (or players who can only play for a few hours at most) forever to accumulate any kind of wealth, especially since the cultural armors take alot of gold, as do the trait books, and waypoint traveling (REALLY needs to have decrease in costs). I’m already lvl 59/60 with my main, and only have 1.4g (after spending a gold on the trait book), and I’ve already outleveled the first tier cultural armor/weapons (which is kind a fine since I don’t those skins), but I’m just coming up on the second tier, which I would like to use, but it’ll take forever to be able to scrap the gold together for it.

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