Increased end-game fun

Increased end-game fun

in Suggestions

Posted by: Cholew.2148

Cholew.2148

So, my idea is simple, increasing level cap to 90, but it will be much harder to max it out, because every level means new restriction, for example
80 -> 81 = pretty fast, only ~150k exp and finished story mode.
81 -> 82 = 1 million exp needed and, for example 1000 achievement point
82 -> 83 = 2 million exp needed, 1500 achievement point and world 30% explored, and finished story mode in one instance
83 -> 84 = 3 million exp needed 2000 achievement point, world 50% explored, 2 story modes finished, and some special quest
and so till 90 lvl that restriction is : 10 million exp, 8000 achievement point, 100% world explored, all story modes and explorable modes in any instance, some special quest finished and one or more legendary item in use.

That’s my suggestion about lvl cap, IMO it would give much more fun from lvling, because reaching 80 lvl is very easy..

So, my second suggestion is some new sets of items with stats much increased than these from 80, cuz every weapon/armor set is just skin, and a little % of people playing GW2 wants to have legendary weapon. So i suggest 2 new ranks of items

81 -> 85 Legendary weapons/armors that with these you can easily do some instance with 3-4 ppl in the party

86 -> 90 Godly’s weapons/armors that with these you can easily duo/solo some instances

Many ppl told me that end-game PvE sucks, that there is no fun getting new armor from f.e. CoF or AC, these are just skins, they won’t change any stats.

In my opinion i think that increased lvl cap with new items would give some more fun, and these lvl restrictions will give more fun with exploring these amazing GW2 world.
Leveling to 80 is pretty fast, but then what ? You got full CoF set with Legendary weapon and ascended trinkets ? Nevermind, you are equal to guy with stone sword and leather jacket, and that’s not fun..

Increased end-game fun

in Suggestions

Posted by: Feed Me Change.6528

Feed Me Change.6528

This is the vertical progression ANet would never put in. Sorry.

Sounds fun but not gonna happen.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

Increased end-game fun

in Suggestions

Posted by: Weirwynn.2390

Weirwynn.2390

Uh, no.

The concept behind Guild Wars is and has always been to have the statistical maximums be easy to reach. This is why the leveling curve is close to linear, why legendary weapons have the statistics of exotics, and so on.

Increased end-game fun

in Suggestions

Posted by: Cholew.2148

Cholew.2148

Yeah but understand me, reaching 90 lvl would be pretty easy ( 10mill exp ? from one Cof run you gain about 150k, map exploring would give very fun) and gathering high tier items would change only in PvE, not in PvP or 3W and wouldn’t give some MEGA stats like shoulder with 1k armor, just a little better stat that if you’re good, you can solo some instances (or duo,or trio, or quatro)

Increased end-game fun

in Suggestions

Posted by: Feed Me Change.6528

Feed Me Change.6528

Yeah but understand me, reaching 90 lvl would be pretty easy ( 10mill exp ? from one Cof run you gain about 150k, map exploring would give very fun) and gathering high tier items would change only in PvE, not in PvP or 3W and wouldn’t give some MEGA stats like shoulder with 1k armor, just a little better stat that if you’re good, you can solo some instances (or duo,or trio, or quatro)

As long as PvE armor is used in WvW, this won’t happen. This is the gear grind they will not put into the game.

Just look at the backlash of the player base when they announced Asc items…

What’s the point of making your level 90 “easy” when 80 is already easy enough? Just to add in some crazy powerful weapons and Legendaries?

Two words: Power Creep. Vertical Progression.

Two thing Guild Wars 2 does not do.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

Increased end-game fun

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I would like this idea if there would be no statistical increase from 80 onwards. New gear like that is already introduced with the achievement reward system.

81-90 should only be an indicator of how much a character has experienced in the game. Well, I guess we have Legendaries for that (in case you’d actually craft those instead of buying from the TP)

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