Increasing Power Necromancer's Viability
+1, except the constant cripple from the auto attack on greatsword would probably be an issue in PvP, maybe change it to Vuln or Bleed?
I don’t care about the first two, since I don’t worry about power, but my Necro is based around Death Shroud so the third one is of interest to me.
The first thing of interest to me is, Death Shroud doesn’t work that way, at all. The reason you lose all information from your normal UI is because while in Death Shroud none of it matters. Your HP is entirely protected for the duration of the shroud, so no need to see it. I’m not certain, but I believe you are also immune to conditions in that state.
While I am ok with having a bleed, since I’m a bleed-centric Necro, and even ok with having it be based on your life force, if wouldn’t be a concideration. Using powers in Death Shroud doesn’t drain lifeforce. Being in Death Shroud drains life force, and getting hit my mobs drains it. Therefore, if you’re a condition necro you would automatically use the bleed power over the DD regardless of your current life force level.
All in all, I think you can work on your Axes and Greatsword, but leave my Death Shroud alone. It works just fine the way it is.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
why would u want a chill and a fear on the same skill? Thats like using 3 then 5 right after on staff….
@Talgor, yes, understandable. I thought at 1sec cripple it’d be okay, but I guess with traits, etc. it could become a 2 second cripple, which might cause problems.
@Kal, actually conditions DO effect you when you’re in Death Shroud. In fact they deal quite a bit of damage to your Life Force due to the way the game rounds numbers. Having that information would be invaluable in PvP. Dropping out of Death Shroud to see you timed it wrong and your Healing spell isn’t ready… not fun.
I understand a conditionmancer would never use Life Blast over Crimson Blast. The point is that currently, a power-based Necro can enter Death Shroud and use Life Blast attacks to deal quite a bit of damage, so long as they have more than 50% Life Force. A condition Necromancer never wants to be in DS because it’s a DPS loss, which is why generally DS is used only for its Fear and as a second life bar for Condition Necromancers. With this change, Condition mancers might want to actually stay in DS and use their bleed auto-attack, since it would deal more damage than their Scepter auto-attack so long as your Life Force is greater than 50%.
@SwickHobo, well if you’re using a melee weapon, you don’t really want your enemies getting far away from you so the Chill is nice, whereas the Fear acts as an interrupt as well as defensive maneuver. The fear gives you a second of grace time to deal damage to a group of mobs while they’re not attacking. Also, I really wanted the Necro Greatsword to feel like it was about controling the area. That’s why I didn’t give it any gap closers or pulls, like the other professions have on their Greatsword.
Edit – but the point of my post is more that Power Necros needs AoE and ranged options. The skills were just me having fun designing.
the reason why i don’t use the axe is because i pretty much hate unholy feast, it attracts way to many enemies i don’t want attacking.
i know a skill i have thought of for when the great sword is seen as a good thing for the necro, wanted it from the start.
undead poison: stab the sword directly in the ground and channel necrotic magic trough the blade, anyone close to you is poisoned and suffers damage every second for a time.
i leave the numbers to Anet, i can make skills but not balance them :P