I think it’d be a good idea to have longer chain events that would inevitably get harder as you go along and lead to much better rewards in the end, via a chest.
Instead of just nerfing the spawn time events like plinx as some sort of anti-farming measure why not just add additional events to the chain?
Like for instance, take plinx which I think has about 5-6 events currently. How about increasing it to say 15-20 events that get progressively harder. The enemies that spawn get progressively tougher and require more coordination and strategy as opposed to who can dump the quickest AoE first (like we have now)? Have these events take you across the whole map, or perhaps into neighboring maps.
The rewards get progressively better as mobs get tougher; the chance for better items increases, and more gold drops. Then at the end of the event great challenge occurs and a chest spawns. Then depending on where you joined in the event and how much you participated, would dictate the type of items the chest spawned.
Have a couple of these events in each map to keep players of all levels interested, and have them run regularly each day.
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