Increasing performance in big fights

Increasing performance in big fights

in Suggestions

Posted by: daros.3407

daros.3407

Hello,

I would like to suggest something to increase performance in WvW and big group events. GW2 has no possibility to lower detail of spells or particle dencity if spell is made by particles. This helps to increase performance in many games a lot. Also in big events i cant sometimes even see myself or boss i am hitting. If 10 eles using lava font or meteor shower on one boss or place (gate) i do not have to see all of them :-) So lowering amount of visible spells on screen (at least aoe) could help too.
I hope i will see some feedbacks from others becouse i think this could really hepl :-)

Increasing performance in big fights

in Suggestions

Posted by: Dustfinger.9510

Dustfinger.9510

The options menu allow you to change the visual effects from best appearance to best performance. I hardly see any particle effects. Though, most of the spells are still there when we zerg bosses like in Maw.

Increasing performance in big fights

in Suggestions

Posted by: daros.3407

daros.3407

The options menu allow you to change the visual effects from best appearance to best performance. I hardly see any particle effects. Though, most of the spells are still there when we zerg bosses like in Maw.

There are no options exactly for spells. Like i said there is no need to see 10 same aoe on one place. And there is still room for lowering detail of spells like texture resolution…again exactly for spells :-)

(edited by daros.3407)

Increasing performance in big fights

in Suggestions

Posted by: daros.3407

daros.3407

,,Improved Effects Level of Detail System
Effects like fireballs, streaks that trail behind a sword, players’ footsteps, and even the fiery breath of dragons are all part of the beauty of Guild Wars 2. In situations where all of that beauty can start to take away from the visual clarity of the battlefield, this new system will slowly start reducing the detail of each effect in order to increase combat visibility when many effect types are overlapping. When action gets intense in dungeons, PvP, the open world, and WvW, this system will let you see more of the action."

Looks like i suggested something they had already on mind :-D Nice work devs, I am eager to see it in action :-)