(edited by Silhouette.5631)
Individualize weapon traits
I’d make almost the opposite recommendation, for the same reason: I think traits probably shouldn’t be limited by weapon-type at all, unless there’s something special about the trait effect that would make that impractical. For example, there’s a Mesmer trait that causes focus skills to reflect projectiles; fair enough, I can see how that wouldn’t be appropriate for lots of skills on other weapon types. But all the +10% damage, -20% cooldowns, +X <stat> while wielding Y weapon type traits strike me as filler that needlessly pigeonholes builds.
I realize that even specialists probably aren’t getting 100% use out of those traits because of weapon swapping, dual wielding, aquatic weapons, etc., so you probably can’t just do a straight replacement with universal traits, but I still think there’s a lot of room for improvement there.