(edited by Leamas.5803)
Infusions overpriced/underpowered?
I spent more gold on my infusion than I did my whole materials for my Ascendant weapon..
Hugely overpriced I would say for the effect it gives.
Lower the cost, or increase the stat bonus, or do both ^^… 5 points in one stat is not very useful at 80.
and an infusion on an item that is supposed to equal that of legendary
You’re kinda misled there. It’s not that Ascended are the equal to Legendaries, it’s the other way around.
only gives +4…comparable to T1 material really? This seems incredibly unbalanced. The top end condition damage upgrade component at the exotic level is an Exquisite Chrysocola Jewel which gives +25 Condition Damage, +15 Power, and +15 Vitality. Should ascended infusions not be at least somewhat comparable?
Well, the thing is that the stats on your Ascended piece are already balanced around not having an infusion at all. And by far the most useful way to use infusions is agony resistance, which is the whole concept behind Ascended gear in the first place.
and an infusion on an item that is supposed to equal that of legendary
You’re kinda misled there. It’s not that Ascended are the equal to Legendaries, it’s the other way around.
No, I understand that, but essentially, they’re supposed to the same stat-wise. Which is kind of splitting hairs.
only gives +4…comparable to T1 material really? This seems incredibly unbalanced. The top end condition damage upgrade component at the exotic level is an Exquisite Chrysocola Jewel which gives +25 Condition Damage, +15 Power, and +15 Vitality. Should ascended infusions not be at least somewhat comparable?
Well, the thing is that the stats on your Ascended piece are already balanced around not having an infusion at all. And by far the most useful way to use infusions is agony resistance, which is the whole concept behind Ascended gear in the first place.
I realize that, but if I don’t want to do fractals, I should, at least, be able to get infusions that are useful in PVE, WvW, regular dungeons. To a maxed out level 80, currently, only the 4 utility infusions seem to be of any use outside of fractals and they can only be applied to amulets. A +4 to any stat at this level is not useful.
(edited by Leamas.5803)
Because of the high stats already on ascended I don’t even think infusions need to be be offensive/defensive. More options in the utility range and allow utilities to be applied to all trinkets. Things, like a speed infusion to increase player speed, or one to increase stamina/health regen rate or slot skill recharge rate, or even profession specific infusions. Lots that could be done here to make ascended less tied to the fractals.
Or how about infusions that add purely cosmetic effects like auras or sparkles? Anything that makes then somewhat useful somewhere other than fractals. Of course the standard +5 agony resistance should be able to be added to any of these using the MF forge method to create Fine versions.
Because of the high stats already on ascended I don’t even think infusions need to be be offensive/defensive. More options in the utility range and allow utilities to be applied to all trinkets. Things, like a speed infusion to increase player speed, or one to increase stamina/health regen rate or slot skill recharge rate, or even profession specific infusions. Lots that could be done here to make ascended less tied to the fractals.
I really like this idea…
i think we will be able to make own infusions when the others crafting Jobs scaled to lv 500 with far better stats then this u can buy in WvW with +5 stats.
I like the idea of leamas too, but i dont think anet will do this, how to work with Players who Plays with traits/skills/runes with +25% movement Speed? Speed increases do not stack.
I think infusions with Boon and condition Duration would be cool when anet decides to make no asc winter/giver stats .
But i think we will all see this with windersday update
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!