Infusions overpriced/underpowered?

Infusions overpriced/underpowered?

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Posted by: Leamas.5803

Leamas.5803

Is it just me, or do infusions seem incredibly underpowered when compared to the cost, especially when compared to conventional upgrades.

A Malign infusion, for instance gives a meager +4 condition damage at a cost of 5 laurels…not even remotely worth that. An amber pebble, any level 1 player can equip and can be bought at the TP for less than a silver and gives +3 condition damage. If someone is looking to spec ascended gear to improve condition damage, they’ve probably already got full exotics and a condition damage rating of well over 1000 (Personally, over 1500), and an infusion on an item that is supposed to equal that of legendary, only gives +4…comparable to T1 material really? This seems incredibly unbalanced. The top end condition damage upgrade component at the exotic level is an Exquisite Chrysocola Jewel which gives +25 Condition Damage, +15 Power, and +15 Vitality. Should ascended infusions not be at least somewhat comparable?

If you want to add agony resistance to these infusions, the cost goes up exponentially. The recipe at the mystic forge for a Malign infusion with agony resistance is, 50 Philosopher’s Stones, 20 Mystic Coin, 250 Passion Fruit , and 100 Powerful Venom Sac. And for this you get a tawdry +5 condition damage and +5 agony resistance. Really? You could probably make dozens of Exquisite Chrysocola Jewels for this cost. I realize this is currently one of the only ways to get agony resistance, but it still seems like a horribly expensive money toilet for what you get.

At their current bonus level, I would suggest infusions become much cheaper and available on the TP or much more in line with what’s available for exotics.

(edited by Leamas.5803)

Infusions overpriced/underpowered?

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Posted by: Sickle.6502

Sickle.6502

I spent more gold on my infusion than I did my whole materials for my Ascendant weapon..

Hugely overpriced I would say for the effect it gives.

Lower the cost, or increase the stat bonus, or do both ^^… 5 points in one stat is not very useful at 80.

Infusions overpriced/underpowered?

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Posted by: Olba.5376

Olba.5376

and an infusion on an item that is supposed to equal that of legendary

You’re kinda misled there. It’s not that Ascended are the equal to Legendaries, it’s the other way around.

only gives +4…comparable to T1 material really? This seems incredibly unbalanced. The top end condition damage upgrade component at the exotic level is an Exquisite Chrysocola Jewel which gives +25 Condition Damage, +15 Power, and +15 Vitality. Should ascended infusions not be at least somewhat comparable?

Well, the thing is that the stats on your Ascended piece are already balanced around not having an infusion at all. And by far the most useful way to use infusions is agony resistance, which is the whole concept behind Ascended gear in the first place.

Infusions overpriced/underpowered?

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Posted by: Leamas.5803

Leamas.5803

and an infusion on an item that is supposed to equal that of legendary

You’re kinda misled there. It’s not that Ascended are the equal to Legendaries, it’s the other way around.

No, I understand that, but essentially, they’re supposed to the same stat-wise. Which is kind of splitting hairs.

only gives +4…comparable to T1 material really? This seems incredibly unbalanced. The top end condition damage upgrade component at the exotic level is an Exquisite Chrysocola Jewel which gives +25 Condition Damage, +15 Power, and +15 Vitality. Should ascended infusions not be at least somewhat comparable?

Well, the thing is that the stats on your Ascended piece are already balanced around not having an infusion at all. And by far the most useful way to use infusions is agony resistance, which is the whole concept behind Ascended gear in the first place.

I realize that, but if I don’t want to do fractals, I should, at least, be able to get infusions that are useful in PVE, WvW, regular dungeons. To a maxed out level 80, currently, only the 4 utility infusions seem to be of any use outside of fractals and they can only be applied to amulets. A +4 to any stat at this level is not useful.

(edited by Leamas.5803)

Infusions overpriced/underpowered?

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Posted by: Leamas.5803

Leamas.5803

Because of the high stats already on ascended I don’t even think infusions need to be be offensive/defensive. More options in the utility range and allow utilities to be applied to all trinkets. Things, like a speed infusion to increase player speed, or one to increase stamina/health regen rate or slot skill recharge rate, or even profession specific infusions. Lots that could be done here to make ascended less tied to the fractals.

Infusions overpriced/underpowered?

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Posted by: Leamas.5803

Leamas.5803

Or how about infusions that add purely cosmetic effects like auras or sparkles? Anything that makes then somewhat useful somewhere other than fractals. Of course the standard +5 agony resistance should be able to be added to any of these using the MF forge method to create Fine versions.

Infusions overpriced/underpowered?

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Posted by: thefantasticg.3984

thefantasticg.3984

Because of the high stats already on ascended I don’t even think infusions need to be be offensive/defensive. More options in the utility range and allow utilities to be applied to all trinkets. Things, like a speed infusion to increase player speed, or one to increase stamina/health regen rate or slot skill recharge rate, or even profession specific infusions. Lots that could be done here to make ascended less tied to the fractals.

I really like this idea…

RNG is a bell curve. Better hope you’re on the right side.

Infusions overpriced/underpowered?

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Posted by: snow.8097

snow.8097

i think we will be able to make own infusions when the others crafting Jobs scaled to lv 500 with far better stats then this u can buy in WvW with +5 stats.

I like the idea of leamas too, but i dont think anet will do this, how to work with Players who Plays with traits/skills/runes with +25% movement Speed? Speed increases do not stack.
I think infusions with Boon and condition Duration would be cool when anet decides to make no asc winter/giver stats .
But i think we will all see this with windersday update

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!